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        <itunes:summary>Video tutorials and resources focused on the Unity game development tool from Unity Technologies.</itunes:summary>
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            <title>Creative Assembly Unity Developer Profile</title>
            <link>http://video.unity3d.com/photo/5013969</link>
            <description>&lt;p&gt;The Creative Assembly is a veteran game studio celebrating its 25th birthday this year. Known for the Total War game series, they have recently brought the series to a whole new audience of gamers in the form of iOS title 'Total War Battles: Shogun'.&lt;/p&gt;
&lt;p&gt;Available on the App Store now, the game brings a mix of turn-based, real time strategy and puzzle gaming to iOS, and the studio plans to bring it to Google Android devices soon. Historically, the Creative Assembly have worked purely on PC and Consoles, writing their own engine tech for the Total War series, we visited the studio to ask them about their experience of using Unity to take the series to mobile platforms.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Grab the game on the App Store -&lt;br /&gt;
&lt;a href="http://itunes.apple.com/us/app/total-war-battles/id499885330?mt=8"&gt;http://itunes.apple.com/us/app/total-war-battles/id499885330?mt=8&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/5013969"&gt;&lt;img src="http://video.unity3d.com/4959050/5013969/61cf9776623ff56f8dba8b8d9e83fa1c/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/5013969</guid>
            <pubDate>Tue, 15 May 2012 15:27:52 GMT</pubDate>
            <media:title>Creative Assembly Unity Developer Profile</media:title>
            <itunes:summary>The Creative Assembly is a veteran game studio celebrating its 25th birthday this year. Known for the Total War game series, they have recently brought the series to a whole new audience of gamers in the form of iOS title 'Total War Battles: Shogun'.
Available on the App Store now, the game brings a mix of turn-based, real time strategy and puzzle gaming to iOS, and the studio plans to bring it to Google Android devices soon. Historically, the Creative Assembly have worked purely on PC and Consoles, writing their own engine tech for the Total War series, we visited the studio to ask them about their experience of using Unity to take the series to mobile platforms.
Grab the game on the App Store -
http://itunes.apple.com/us/app/total-war-battles/id499885330?mt=8</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>05:41</itunes:duration>
            <media:description type="html">&lt;p&gt;The Creative Assembly is a veteran game studio celebrating its 25th birthday this year. Known for the Total War game series, they have recently brought the series to a whole new audience of gamers in the form of iOS title 'Total War Battles: Shogun'.&lt;/p&gt;
&lt;p&gt;Available on the App Store now, the game brings a mix of turn-based, real time strategy and puzzle gaming to iOS, and the studio plans to bring it to Google Android devices soon. Historically, the Creative Assembly have worked purely on PC and Consoles, writing their own engine tech for the Total War series, we visited the studio to ask them about their experience of using Unity to take the series to mobile platforms.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Grab the game on the App Store -&lt;br /&gt;
&lt;a href="http://itunes.apple.com/us/app/total-war-battles/id499885330?mt=8"&gt;http://itunes.apple.com/us/app/total-war-battles/id499885330?mt=8&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/5013969"&gt;&lt;img src="http://video.unity3d.com/4959050/5013969/61cf9776623ff56f8dba8b8d9e83fa1c/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=61cf9776623ff56f8dba8b8d9e83fa1c&amp;source=podcast&amp;photo%5fid=5013969" width="685" height="386" type="text/html" medium="video" duration="341" isDefault="true" expression="full"/>
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            <category>assembly</category>
            <category>battles</category>
            <category>creative</category>
            <category>ios</category>
            <category>sega</category>
            <category>total</category>
            <category>war</category>
        </item>
        <item>
            <title>Orbitor teaser trailer</title>
            <link>http://video.unity3d.com/photo/5021476</link>
            <description>&lt;p&gt;Pilot your ORBITOR probe into the mysterious Quantum Nebula and discover it's secrets.  ORBITOR is an action adventure game that combines exploration, puzzles and super fast gameplay wrapped in mesmerizing visuals and inspiring audio.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/5021476"&gt;&lt;img src="http://video.unity3d.com/4959050/5021476/971db1cdd731b264ac482a6b4048a93d/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/5021476</guid>
            <pubDate>Tue, 15 May 2012 18:05:49 GMT</pubDate>
            <media:title>Orbitor teaser trailer</media:title>
            <itunes:summary>Pilot your ORBITOR probe into the mysterious Quantum Nebula and discover it's secrets.  ORBITOR is an action adventure game that combines exploration, puzzles and super fast gameplay wrapped in mesmerizing visuals and inspiring audio.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>00:45</itunes:duration>
            <media:description type="html">&lt;p&gt;Pilot your ORBITOR probe into the mysterious Quantum Nebula and discover it's secrets.  ORBITOR is an action adventure game that combines exploration, puzzles and super fast gameplay wrapped in mesmerizing visuals and inspiring audio.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/5021476"&gt;&lt;img src="http://video.unity3d.com/4959050/5021476/971db1cdd731b264ac482a6b4048a93d/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>action</category>
            <category>aliens</category>
            <category>evil</category>
            <category>orbitor</category>
            <category>puzzle</category>
            <category>space</category>
            <category>unity</category>
        </item>
        <item>
            <title>Sky Castle demo</title>
            <link>http://video.unity3d.com/photo/4991636</link>
            <description>&lt;p&gt;Sky Castle is a technical demo by Kim Stockton, produced for Imagination Technologies in Unity, to demonstrate mobile graphics capabilities.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4991636"&gt;&lt;img src="http://video.unity3d.com/4959050/4991636/8cba4137f6588b1c5f99b4e0658fc3ce/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4991636</guid>
            <pubDate>Tue, 15 May 2012 13:20:58 GMT</pubDate>
            <media:title>Sky Castle demo</media:title>
            <itunes:summary>Sky Castle is a technical demo by Kim Stockton, produced for Imagination Technologies in Unity, to demonstrate mobile graphics capabilities.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>00:59</itunes:duration>
            <media:description type="html">&lt;p&gt;Sky Castle is a technical demo by Kim Stockton, produced for Imagination Technologies in Unity, to demonstrate mobile graphics capabilities.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4991636"&gt;&lt;img src="http://video.unity3d.com/4959050/4991636/8cba4137f6588b1c5f99b4e0658fc3ce/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=8cba4137f6588b1c5f99b4e0658fc3ce&amp;source=podcast&amp;photo%5fid=4991636" width="685" height="386" type="text/html" medium="video" duration="59" isDefault="true" expression="full"/>
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            <category>castle</category>
            <category>citadel</category>
            <category>environment</category>
            <category>graphics</category>
            <category>sky</category>
            <category>unity</category>
        </item>
        <item>
            <title>Ski Safari trailer</title>
            <link>http://video.unity3d.com/photo/4959520</link>
            <description>&lt;p&gt;Ski Safari is racing into the app store for fans of endless skiing, adorable Yetis, and backflipping snowmobiles your time has finally come!&lt;/p&gt;
&lt;p&gt;Created by the same team who brought you Rocket Bunnies, Ski Safari is filled with the same sense of humour, pick-up-and-play fun, and addictive challenge - all polished to a mirror gleam.&lt;/p&gt;
&lt;p&gt;Grab it on the app store -&lt;br /&gt;
&lt;a href="http://itunes.apple.com/gb/app/id503092422?mt=8"&gt;http://itunes.apple.com/gb/app/id503092422?mt=8&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Play the Unity Flash version -&lt;br /&gt;
&lt;a href="http://unity3d.com/contest/flash-in-a-flash/"&gt;http://unity3d.com/contest/flash-in-a-flash/&lt;/a&gt;&lt;br /&gt;
(select it from the list of games)&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4959520"&gt;&lt;img src="http://video.unity3d.com/4959050/4959520/4365d7f9059a688d350ff3ae90aea536/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4959520</guid>
            <pubDate>Fri, 04 May 2012 11:28:23 GMT</pubDate>
            <media:title>Ski Safari trailer</media:title>
            <itunes:summary>Ski Safari is racing into the app store for fans of endless skiing, adorable Yetis, and backflipping snowmobiles your time has finally come!
Created by the same team who brought you Rocket Bunnies, Ski Safari is filled with the same sense of humour, pick-up-and-play fun, and addictive challenge - all polished to a mirror gleam.
Grab it on the app store -
http://itunes.apple.com/gb/app/id503092422?mt=8
Play the Unity Flash version -
http://unity3d.com/contest/flash-in-a-flash/
(select it from the list of games)</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>01:20</itunes:duration>
            <media:description type="html">&lt;p&gt;Ski Safari is racing into the app store for fans of endless skiing, adorable Yetis, and backflipping snowmobiles your time has finally come!&lt;/p&gt;
&lt;p&gt;Created by the same team who brought you Rocket Bunnies, Ski Safari is filled with the same sense of humour, pick-up-and-play fun, and addictive challenge - all polished to a mirror gleam.&lt;/p&gt;
&lt;p&gt;Grab it on the app store -&lt;br /&gt;
&lt;a href="http://itunes.apple.com/gb/app/id503092422?mt=8"&gt;http://itunes.apple.com/gb/app/id503092422?mt=8&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Play the Unity Flash version -&lt;br /&gt;
&lt;a href="http://unity3d.com/contest/flash-in-a-flash/"&gt;http://unity3d.com/contest/flash-in-a-flash/&lt;/a&gt;&lt;br /&gt;
(select it from the list of games)&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4959520"&gt;&lt;img src="http://video.unity3d.com/4959050/4959520/4365d7f9059a688d350ff3ae90aea536/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <media:thumbnail url="http://video.unity3d.com/4959050/4959520/4365d7f9059a688d350ff3ae90aea536/standard" width="315" height="150"/>
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            <category>2D</category>
            <category>Ski</category>
            <category>game</category>
            <category>ios</category>
            <category>safari</category>
            <category>skiing</category>
        </item>
        <item>
            <title>Ludwig Trailer </title>
            <link>http://video.unity3d.com/photo/4943091</link>
            <description>&lt;p&gt;Ludwig is an upcoming educational physics adventure game on the topic of renewable energy, for adventurers aged 11+&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.ovos.at/en"&gt;http://www.ovos.at/en&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.playludwig.com/en"&gt;http://www.playludwig.com/en&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4943091"&gt;&lt;img src="http://video.unity3d.com/4465659/4943091/20c1ba391c4f729099dc435e7bce0cba/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4943091</guid>
            <pubDate>Mon, 30 Apr 2012 12:53:50 GMT</pubDate>
            <media:title>Ludwig Trailer </media:title>
            <itunes:summary>Ludwig is an upcoming educational physics adventure game on the topic of renewable energy, for adventurers aged 11+
http://www.ovos.at/en
http://www.playludwig.com/en</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>01:00</itunes:duration>
            <media:description type="html">&lt;p&gt;Ludwig is an upcoming educational physics adventure game on the topic of renewable energy, for adventurers aged 11+&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.ovos.at/en"&gt;http://www.ovos.at/en&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.playludwig.com/en"&gt;http://www.playludwig.com/en&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4943091"&gt;&lt;img src="http://video.unity3d.com/4465659/4943091/20c1ba391c4f729099dc435e7bce0cba/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=20c1ba391c4f729099dc435e7bce0cba&amp;source=podcast&amp;photo%5fid=4943091" width="685" height="386" type="text/html" medium="video" duration="60" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465659/4943091/20c1ba391c4f729099dc435e7bce0cba/standard" width="315" height="150"/>
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            <category>education</category>
            <category>game</category>
            <category>ludwig</category>
            <category>ovos</category>
            <category>serious</category>
            <category>teaching</category>
        </item>
        <item>
            <title>LUUG 11 pt.4 of 4</title>
            <link>http://video.unity3d.com/photo/4930121</link>
            <description>&lt;p&gt;'Harder, Better, Faster, Stronger'&lt;/p&gt;
&lt;p&gt;Richard Fine discusses Code Architecture in Unity at the 11th London Unity Usergroup.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.meetup.com/London-Unity-Usergroup/"&gt;http://www.meetup.com/London-Unity-Usergroup/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4930121"&gt;&lt;img src="http://video.unity3d.com/4465641/4930121/a04c7845d557c2660780ee16f3fdc6bc/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4930121</guid>
            <pubDate>Fri, 27 Apr 2012 16:24:26 GMT</pubDate>
            <media:title>LUUG 11 pt.4 of 4</media:title>
            <itunes:summary>'Harder, Better, Faster, Stronger'
Richard Fine discusses Code Architecture in Unity at the 11th London Unity Usergroup.
http://www.meetup.com/London-Unity-Usergroup/</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>13:43</itunes:duration>
            <media:description type="html">&lt;p&gt;'Harder, Better, Faster, Stronger'&lt;/p&gt;
&lt;p&gt;Richard Fine discusses Code Architecture in Unity at the 11th London Unity Usergroup.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.meetup.com/London-Unity-Usergroup/"&gt;http://www.meetup.com/London-Unity-Usergroup/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4930121"&gt;&lt;img src="http://video.unity3d.com/4465641/4930121/a04c7845d557c2660780ee16f3fdc6bc/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=a04c7845d557c2660780ee16f3fdc6bc&amp;source=podcast&amp;photo%5fid=4930121" width="685" height="386" type="text/html" medium="video" duration="823" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465641/4930121/a04c7845d557c2660780ee16f3fdc6bc/standard" width="315" height="150"/>
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            <category>code</category>
            <category>london</category>
            <category>luug</category>
            <category>practice</category>
            <category>programming</category>
            <category>unity</category>
            <category>usergroup</category>
        </item>
        <item>
            <title>LUUG 11 pt. 3 of 4</title>
            <link>http://video.unity3d.com/photo/4930120</link>
            <description>&lt;p&gt;'Harder, Better, Faster, Stronger'&lt;/p&gt;
&lt;p&gt;Richard Fine discusses Code Architecture in Unity at the 11th London Unity Usergroup.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.meetup.com/London-Unity-Usergroup/"&gt;http://www.meetup.com/London-Unity-Usergroup/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4930120"&gt;&lt;img src="http://video.unity3d.com/4465641/4930120/4bf50a8a99647c86760a70b05c5d707f/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4930120</guid>
            <pubDate>Fri, 27 Apr 2012 16:24:01 GMT</pubDate>
            <media:title>LUUG 11 pt. 3 of 4</media:title>
            <itunes:summary>'Harder, Better, Faster, Stronger'
Richard Fine discusses Code Architecture in Unity at the 11th London Unity Usergroup.
http://www.meetup.com/London-Unity-Usergroup/</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>12:56</itunes:duration>
            <media:description type="html">&lt;p&gt;'Harder, Better, Faster, Stronger'&lt;/p&gt;
&lt;p&gt;Richard Fine discusses Code Architecture in Unity at the 11th London Unity Usergroup.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.meetup.com/London-Unity-Usergroup/"&gt;http://www.meetup.com/London-Unity-Usergroup/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4930120"&gt;&lt;img src="http://video.unity3d.com/4465641/4930120/4bf50a8a99647c86760a70b05c5d707f/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=4bf50a8a99647c86760a70b05c5d707f&amp;source=podcast&amp;photo%5fid=4930120" width="685" height="386" type="text/html" medium="video" duration="776" isDefault="true" expression="full"/>
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            <category>code</category>
            <category>london</category>
            <category>luug</category>
            <category>practice</category>
            <category>programming</category>
            <category>unity</category>
            <category>usergroup</category>
        </item>
        <item>
            <title>LUUG 11 - pt. 2 of 4</title>
            <link>http://video.unity3d.com/photo/4929984</link>
            <description>&lt;p&gt;'Harder, Better, Faster, Stronger'&lt;/p&gt;
&lt;p&gt;Richard Fine discusses Code Architecture in Unity at the 11th London Unity Usergroup.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.meetup.com/London-Unity-Usergroup/"&gt;http://www.meetup.com/London-Unity-Usergroup/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4929984"&gt;&lt;img src="http://video.unity3d.com/4465686/4929984/a898c4f5d1b83b57bedb8db6ee6f18a9/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4929984</guid>
            <pubDate>Fri, 27 Apr 2012 16:21:52 GMT</pubDate>
            <media:title>LUUG 11 - pt. 2 of 4</media:title>
            <itunes:summary>'Harder, Better, Faster, Stronger'
Richard Fine discusses Code Architecture in Unity at the 11th London Unity Usergroup.
http://www.meetup.com/London-Unity-Usergroup/</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>13:29</itunes:duration>
            <media:description type="html">&lt;p&gt;'Harder, Better, Faster, Stronger'&lt;/p&gt;
&lt;p&gt;Richard Fine discusses Code Architecture in Unity at the 11th London Unity Usergroup.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.meetup.com/London-Unity-Usergroup/"&gt;http://www.meetup.com/London-Unity-Usergroup/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4929984"&gt;&lt;img src="http://video.unity3d.com/4465686/4929984/a898c4f5d1b83b57bedb8db6ee6f18a9/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=a898c4f5d1b83b57bedb8db6ee6f18a9&amp;source=podcast&amp;photo%5fid=4929984" width="685" height="386" type="text/html" medium="video" duration="809" isDefault="true" expression="full"/>
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            <itunes:image href="http://video.unity3d.com/4465686/4929984/a898c4f5d1b83b57bedb8db6ee6f18a9/standard"/>
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            <category>code</category>
            <category>london</category>
            <category>luug</category>
            <category>practice</category>
            <category>programming</category>
            <category>unity</category>
            <category>usergroup</category>
        </item>
        <item>
            <title>LUUG 11 - pt. 1 of 4</title>
            <link>http://video.unity3d.com/photo/4929872</link>
            <description>&lt;p&gt;'Harder, Better, Faster, Stronger'&lt;/p&gt;
&lt;p&gt;Richard Fine discusses Code Architecture in Unity at the 11th London Unity Usergroup.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.meetup.com/London-Unity-Usergroup/"&gt;http://www.meetup.com/London-Unity-Usergroup/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4929872"&gt;&lt;img src="http://video.unity3d.com/4465686/4929872/94f2b1b487203929f5c97bc4ad88711a/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4929872</guid>
            <pubDate>Fri, 27 Apr 2012 16:21:20 GMT</pubDate>
            <media:title>LUUG 11 - pt. 1 of 4</media:title>
            <itunes:summary>'Harder, Better, Faster, Stronger'
Richard Fine discusses Code Architecture in Unity at the 11th London Unity Usergroup.
http://www.meetup.com/London-Unity-Usergroup/</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>12:38</itunes:duration>
            <media:description type="html">&lt;p&gt;'Harder, Better, Faster, Stronger'&lt;/p&gt;
&lt;p&gt;Richard Fine discusses Code Architecture in Unity at the 11th London Unity Usergroup.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.meetup.com/London-Unity-Usergroup/"&gt;http://www.meetup.com/London-Unity-Usergroup/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4929872"&gt;&lt;img src="http://video.unity3d.com/4465686/4929872/94f2b1b487203929f5c97bc4ad88711a/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=94f2b1b487203929f5c97bc4ad88711a&amp;source=podcast&amp;photo%5fid=4929872" width="685" height="386" type="text/html" medium="video" duration="758" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465686/4929872/94f2b1b487203929f5c97bc4ad88711a/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/4465686/4929872/94f2b1b487203929f5c97bc4ad88711a/standard"/>
            <enclosure url="http://video.unity3d.com/4465686/4929872/94f2b1b487203929f5c97bc4ad88711a/audio/site/luug-11-pt-1-of-4-audio.mp3" type="audio/mp3" length="4551034"/>
            <category>code</category>
            <category>london</category>
            <category>luug</category>
            <category>practice</category>
            <category>programming</category>
            <category>unity</category>
            <category>usergroup</category>
        </item>
        <item>
            <title>RAD Soldiers Trailer </title>
            <link>http://video.unity3d.com/photo/4896181</link>
            <description>&lt;p&gt;RAD Soldiers is an upcoming turn-based multiplayer strategy title for iPhone, iPad and iPod touch from the award winning game studio Splash Damage. To receive regular updates, Like on Facebook at &lt;a href="https://www.facebook.com/RADsoldiers"&gt;https://www.facebook.com/RADsoldiers&lt;/a&gt; or follow Warchest on twitter at &lt;a href="https://twitter.com/warchestgames"&gt;https://twitter.com/warchestgames&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4896181"&gt;&lt;img src="http://video.unity3d.com/4465687/4896181/0e0bac5b7485a936219b90f2249306e7/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4896181</guid>
            <pubDate>Fri, 20 Apr 2012 21:55:13 GMT</pubDate>
            <media:title>RAD Soldiers Trailer </media:title>
            <itunes:summary>RAD Soldiers is an upcoming turn-based multiplayer strategy title for iPhone, iPad and iPod touch from the award winning game studio Splash Damage. To receive regular updates, Like on Facebook at https://www.facebook.com/RADsoldiers or follow Warchest on twitter at https://twitter.com/warchestgames</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>01:07</itunes:duration>
            <media:description type="html">&lt;p&gt;RAD Soldiers is an upcoming turn-based multiplayer strategy title for iPhone, iPad and iPod touch from the award winning game studio Splash Damage. To receive regular updates, Like on Facebook at &lt;a href="https://www.facebook.com/RADsoldiers"&gt;https://www.facebook.com/RADsoldiers&lt;/a&gt; or follow Warchest on twitter at &lt;a href="https://twitter.com/warchestgames"&gt;https://twitter.com/warchestgames&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4896181"&gt;&lt;img src="http://video.unity3d.com/4465687/4896181/0e0bac5b7485a936219b90f2249306e7/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=0e0bac5b7485a936219b90f2249306e7&amp;source=podcast&amp;photo%5fid=4896181" width="685" height="386" type="text/html" medium="video" duration="67" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465687/4896181/0e0bac5b7485a936219b90f2249306e7/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/4465687/4896181/0e0bac5b7485a936219b90f2249306e7/standard"/>
            <enclosure url="http://video.unity3d.com/4465687/4896181/0e0bac5b7485a936219b90f2249306e7/audio/site/rad-soldiers-trailer-audio.mp3" type="audio/mp3" length="407844"/>
            <category>damage</category>
            <category>rad</category>
            <category>rts</category>
            <category>soldiers</category>
            <category>splash</category>
            <category>strategy</category>
            <category>war</category>
            <category>warchest</category>
        </item>
        <item>
            <title>Cubemen trailer</title>
            <link>http://video.unity3d.com/photo/4894025</link>
            <description>&lt;p&gt;Cubemen is a fast paced, action packed, original singled &amp; Multi-player 3D TD / RTS hybrid! Get ready for some crazy Cubemen action! Out now for iOS, Mac and PC.&lt;/p&gt;
&lt;p&gt;Check it out on the App Store - &lt;a href="http://itunes.apple.com/app/cubemen/id466248152?ls=1&amp;mt=8"&gt;http://itunes.apple.com/app/cubemen/id466248152?ls=1&amp;mt=8&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://cubementd.com/"&gt;http://cubementd.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4894025"&gt;&lt;img src="http://video.unity3d.com/4465685/4894025/143a7cc4b0bbe71861b27d47e78a7931/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4894025</guid>
            <pubDate>Fri, 20 Apr 2012 11:49:46 GMT</pubDate>
            <media:title>Cubemen trailer</media:title>
            <itunes:summary>Cubemen is a fast paced, action packed, original singled &amp; Multi-player 3D TD / RTS hybrid! Get ready for some crazy Cubemen action! Out now for iOS, Mac and PC.
Check it out on the App Store - http://itunes.apple.com/app/cubemen/id466248152?ls=1&amp;mt=8
http://cubementd.com/</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>01:08</itunes:duration>
            <media:description type="html">&lt;p&gt;Cubemen is a fast paced, action packed, original singled &amp; Multi-player 3D TD / RTS hybrid! Get ready for some crazy Cubemen action! Out now for iOS, Mac and PC.&lt;/p&gt;
&lt;p&gt;Check it out on the App Store - &lt;a href="http://itunes.apple.com/app/cubemen/id466248152?ls=1&amp;mt=8"&gt;http://itunes.apple.com/app/cubemen/id466248152?ls=1&amp;mt=8&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://cubementd.com/"&gt;http://cubementd.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4894025"&gt;&lt;img src="http://video.unity3d.com/4465685/4894025/143a7cc4b0bbe71861b27d47e78a7931/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=143a7cc4b0bbe71861b27d47e78a7931&amp;source=podcast&amp;photo%5fid=4894025" width="685" height="386" type="text/html" medium="video" duration="68" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465685/4894025/143a7cc4b0bbe71861b27d47e78a7931/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/4465685/4894025/143a7cc4b0bbe71861b27d47e78a7931/standard"/>
            <enclosure url="http://video.unity3d.com/4465685/4894025/143a7cc4b0bbe71861b27d47e78a7931/audio/site/cubemen-trailer-audio.mp3" type="audio/mp3" length="414346"/>
            <category>3sprockets</category>
            <category>cubemen</category>
            <category>fight</category>
            <category>retro</category>
            <category>rts</category>
            <category>strategy</category>
            <category>war</category>
        </item>
        <item>
            <title>Megabyte Punch Demo trailer</title>
            <link>http://video.unity3d.com/photo/4854680</link>
            <description>&lt;p&gt;Megabyte Punch is an electro adventure/fighting game in which you build your own fighter. Every creature in the game is made of separate parts. Parts have their own powers and bonuses (like gun arms for a shoot ability) and you can attach them to yourself freely. You travel through different environments, search for hidden parts and battle other creatures for theirs. This is the adventure mode.&lt;/p&gt;
&lt;p&gt;Then there is the fight mode. Here you can fight other players in a destructible arena with the abilities your customized creature gives you. In the adventure mode you can team up with up to 4 players and battle it out in the fight mode.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Help fund further development and pre-order the game at &lt;a href="http://www.megabytepunch.com"&gt;http://www.megabytepunch.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4854680"&gt;&lt;img src="http://video.unity3d.com/4465687/4854680/1aade0edc05d6f8c72b7a0d1e79776a6/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4854680</guid>
            <pubDate>Thu, 12 Apr 2012 13:18:39 GMT</pubDate>
            <media:title>Megabyte Punch Demo trailer</media:title>
            <itunes:summary>Megabyte Punch is an electro adventure/fighting game in which you build your own fighter. Every creature in the game is made of separate parts. Parts have their own powers and bonuses (like gun arms for a shoot ability) and you can attach them to yourself freely. You travel through different environments, search for hidden parts and battle other creatures for theirs. This is the adventure mode.
Then there is the fight mode. Here you can fight other players in a destructible arena with the abilities your customized creature gives you. In the adventure mode you can team up with up to 4 players and battle it out in the fight mode.
Help fund further development and pre-order the game at http://www.megabytepunch.com</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>00:51</itunes:duration>
            <media:description type="html">&lt;p&gt;Megabyte Punch is an electro adventure/fighting game in which you build your own fighter. Every creature in the game is made of separate parts. Parts have their own powers and bonuses (like gun arms for a shoot ability) and you can attach them to yourself freely. You travel through different environments, search for hidden parts and battle other creatures for theirs. This is the adventure mode.&lt;/p&gt;
&lt;p&gt;Then there is the fight mode. Here you can fight other players in a destructible arena with the abilities your customized creature gives you. In the adventure mode you can team up with up to 4 players and battle it out in the fight mode.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Help fund further development and pre-order the game at &lt;a href="http://www.megabytepunch.com"&gt;http://www.megabytepunch.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4854680"&gt;&lt;img src="http://video.unity3d.com/4465687/4854680/1aade0edc05d6f8c72b7a0d1e79776a6/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=1aade0edc05d6f8c72b7a0d1e79776a6&amp;source=podcast&amp;photo%5fid=4854680" width="685" height="386" type="text/html" medium="video" duration="51" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465687/4854680/1aade0edc05d6f8c72b7a0d1e79776a6/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/4465687/4854680/1aade0edc05d6f8c72b7a0d1e79776a6/standard"/>
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            <category>adventure</category>
            <category>beat</category>
            <category>em</category>
            <category>fight</category>
            <category>platformer</category>
            <category>retro</category>
            <category>scroller</category>
            <category>side</category>
            <category>up</category>
        </item>
        <item>
            <title>World Flight Club Teaser</title>
            <link>http://video.unity3d.com/photo/4849682</link>
            <description>&lt;p&gt;Pilot helicopters &amp; planes in fun challenges through the world’s most spectacular cities. San Francisco, London, New York, Paris and many more.&lt;/p&gt;
&lt;p&gt;Play World Flight Club now! -&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.facebook.com/WorldFlightClub?kt_type=ad&amp;kt_st1=unity"&gt;http://www.facebook.com/WorldFlightClub?kt_type=ad&amp;kt_st1=unity&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4849682"&gt;&lt;img src="http://video.unity3d.com/4465641/4849682/501ce0bc62b1df6f52a94dce1c20a16b/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4849682</guid>
            <pubDate>Wed, 11 Apr 2012 14:11:30 GMT</pubDate>
            <media:title>World Flight Club Teaser</media:title>
            <itunes:summary>Pilot helicopters &amp; planes in fun challenges through the world’s most spectacular cities. San Francisco, London, New York, Paris and many more.
Play World Flight Club now! -
http://www.facebook.com/WorldFlightClub?kt_type=ad&amp;kt_st1=unity</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>01:26</itunes:duration>
            <media:description type="html">&lt;p&gt;Pilot helicopters &amp; planes in fun challenges through the world’s most spectacular cities. San Francisco, London, New York, Paris and many more.&lt;/p&gt;
&lt;p&gt;Play World Flight Club now! -&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.facebook.com/WorldFlightClub?kt_type=ad&amp;kt_st1=unity"&gt;http://www.facebook.com/WorldFlightClub?kt_type=ad&amp;kt_st1=unity&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4849682"&gt;&lt;img src="http://video.unity3d.com/4465641/4849682/501ce0bc62b1df6f52a94dce1c20a16b/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=501ce0bc62b1df6f52a94dce1c20a16b&amp;source=podcast&amp;photo%5fid=4849682" width="685" height="386" type="text/html" medium="video" duration="86" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465641/4849682/501ce0bc62b1df6f52a94dce1c20a16b/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/4465641/4849682/501ce0bc62b1df6f52a94dce1c20a16b/standard"/>
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            <category>casual</category>
            <category>facebook</category>
            <category>flight</category>
            <category>helicopter</category>
            <category>maps</category>
            <category>sim</category>
            <category>simulator</category>
        </item>
        <item>
            <title>Ittle Dew trailer</title>
            <link>http://video.unity3d.com/photo/4823239</link>
            <description>&lt;p&gt;Ittle Dew is a lighthearted indie-game coming to PC, consoles and tablets in 2012!&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://ludosity.com/category/ittle-dew/"&gt;http://ludosity.com/category/ittle-dew/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4823239"&gt;&lt;img src="http://video.unity3d.com/4465686/4823239/c0292445b354a1fb0d77c8078ef54f2e/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4823239</guid>
            <pubDate>Thu, 05 Apr 2012 21:08:05 GMT</pubDate>
            <media:title>Ittle Dew trailer</media:title>
            <itunes:summary>Ittle Dew is a lighthearted indie-game coming to PC, consoles and tablets in 2012!
http://ludosity.com/category/ittle-dew/</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>01:50</itunes:duration>
            <media:description type="html">&lt;p&gt;Ittle Dew is a lighthearted indie-game coming to PC, consoles and tablets in 2012!&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://ludosity.com/category/ittle-dew/"&gt;http://ludosity.com/category/ittle-dew/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4823239"&gt;&lt;img src="http://video.unity3d.com/4465686/4823239/c0292445b354a1fb0d77c8078ef54f2e/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=c0292445b354a1fb0d77c8078ef54f2e&amp;source=podcast&amp;photo%5fid=4823239" width="685" height="386" type="text/html" medium="video" duration="110" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465686/4823239/c0292445b354a1fb0d77c8078ef54f2e/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/4465686/4823239/c0292445b354a1fb0d77c8078ef54f2e/standard"/>
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            <category>console</category>
            <category>ios</category>
            <category>ludosity</category>
            <category>mac</category>
            <category>pc</category>
            <category>puzzle</category>
            <category>rpg</category>
        </item>
        <item>
            <title>Rinth Island trailer</title>
            <link>http://video.unity3d.com/photo/4823234</link>
            <description>&lt;p&gt;Buzz Monkey's latest masterpiece has arrived on iPhone and iPad!&lt;br /&gt;
&lt;br /&gt;
    Rinth Island is a jam-packed puzzle adventure around gorgeous 3D spiraling levels&lt;br /&gt;
    Push crates, roll boulders, blast barriers, flip switches, dodge menacing enemies, and much more!&lt;br /&gt;
    Uncover the mind blowing ancient secrets and stories of the island&lt;br /&gt;
    Make puzzle levels of your very own, and challenge your friends to beat them&lt;br /&gt;
    Get achievements, costumes, pets, and more!&lt;/p&gt;
&lt;p&gt;And all of this awesomeness is just a click or a tap away! Visit the App Store below and take a look.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://itunes.apple.com/us/app/rinth-island/id490616206?mt=8"&gt;http://itunes.apple.com/us/app/rinth-island/id490616206?mt=8&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4823234"&gt;&lt;img src="http://video.unity3d.com/4465659/4823234/d118a998560f0dab36b12997fe2bc43b/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4823234</guid>
            <pubDate>Thu, 05 Apr 2012 18:27:09 GMT</pubDate>
            <media:title>Rinth Island trailer</media:title>
            <itunes:summary>Buzz Monkey's latest masterpiece has arrived on iPhone and iPad!

    Rinth Island is a jam-packed puzzle adventure around gorgeous 3D spiraling levels
    Push crates, roll boulders, blast barriers, flip switches, dodge menacing enemies, and much more!
    Uncover the mind blowing ancient secrets and stories of the island
    Make puzzle levels of your very own, and challenge your friends to beat them
    Get achievements, costumes, pets, and more!
And all of this awesomeness is just a click or a tap away! Visit the App Store below and take a look.
http://itunes.apple.com/us/app/rinth-island/id490616206?mt=8</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>01:16</itunes:duration>
            <media:description type="html">&lt;p&gt;Buzz Monkey's latest masterpiece has arrived on iPhone and iPad!&lt;br /&gt;
&lt;br /&gt;
    Rinth Island is a jam-packed puzzle adventure around gorgeous 3D spiraling levels&lt;br /&gt;
    Push crates, roll boulders, blast barriers, flip switches, dodge menacing enemies, and much more!&lt;br /&gt;
    Uncover the mind blowing ancient secrets and stories of the island&lt;br /&gt;
    Make puzzle levels of your very own, and challenge your friends to beat them&lt;br /&gt;
    Get achievements, costumes, pets, and more!&lt;/p&gt;
&lt;p&gt;And all of this awesomeness is just a click or a tap away! Visit the App Store below and take a look.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://itunes.apple.com/us/app/rinth-island/id490616206?mt=8"&gt;http://itunes.apple.com/us/app/rinth-island/id490616206?mt=8&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4823234"&gt;&lt;img src="http://video.unity3d.com/4465659/4823234/d118a998560f0dab36b12997fe2bc43b/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=d118a998560f0dab36b12997fe2bc43b&amp;source=podcast&amp;photo%5fid=4823234" width="685" height="386" type="text/html" medium="video" duration="76" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465659/4823234/d118a998560f0dab36b12997fe2bc43b/standard" width="315" height="150"/>
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            <category>2.5d</category>
            <category>buzz</category>
            <category>ios</category>
            <category>ipad</category>
            <category>iphone</category>
            <category>island</category>
            <category>monkey</category>
            <category>platformer</category>
            <category>puzzle</category>
            <category>rinth</category>
        </item>
        <item>
            <title>Bully! Entertainment's Augmented Reality Reel </title>
            <link>http://video.unity3d.com/photo/4806309</link>
            <description>&lt;p&gt;Bully! is a states-based, creative content and implementation studio specializing in vision and motion-based augmented reality experiences.  We're a full-fledged animation house and development shop wrapped into one - using Unity as our core foundation for creating high-impact activations for brands across all digital platforms.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.bullyentertainment.com"&gt;http://www.bullyentertainment.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4806309"&gt;&lt;img src="http://video.unity3d.com/4465641/4806309/044e4a3f763d0334d6cafa8d25baaf1d/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4806309</guid>
            <pubDate>Wed, 04 Apr 2012 14:29:32 GMT</pubDate>
            <media:title>Bully! Entertainment's Augmented Reality Reel </media:title>
            <itunes:summary>Bully! is a states-based, creative content and implementation studio specializing in vision and motion-based augmented reality experiences.  We're a full-fledged animation house and development shop wrapped into one - using Unity as our core foundation for creating high-impact activations for brands across all digital platforms.
http://www.bullyentertainment.com</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>01:55</itunes:duration>
            <media:description type="html">&lt;p&gt;Bully! is a states-based, creative content and implementation studio specializing in vision and motion-based augmented reality experiences.  We're a full-fledged animation house and development shop wrapped into one - using Unity as our core foundation for creating high-impact activations for brands across all digital platforms.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.bullyentertainment.com"&gt;http://www.bullyentertainment.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4806309"&gt;&lt;img src="http://video.unity3d.com/4465641/4806309/044e4a3f763d0334d6cafa8d25baaf1d/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=044e4a3f763d0334d6cafa8d25baaf1d&amp;source=podcast&amp;photo%5fid=4806309" width="685" height="386" type="text/html" medium="video" duration="115" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465641/4806309/044e4a3f763d0334d6cafa8d25baaf1d/standard" width="315" height="150"/>
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            <category>ar</category>
            <category>augmented</category>
            <category>kinect</category>
            <category>mobile</category>
            <category>qualcomm</category>
            <category>reality</category>
            <category>string</category>
        </item>
        <item>
            <title>Pebble Universe trailer</title>
            <link>http://video.unity3d.com/photo/4806308</link>
            <description>&lt;p&gt;The Pebbles lived their life in peace before the Sootlump monsters came with terror and death.&lt;br /&gt;
Are your timing skills good enough to save the Pebbles?&lt;/p&gt;
&lt;p&gt;Grab Pebble Universe on the App Store now -&lt;br /&gt;
&lt;a href="http://itunes.apple.com/us/app/pebble-universe/id464653466"&gt;http://itunes.apple.com/us/app/pebble-universe/id464653466&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Co-developed by -&lt;br /&gt;
&lt;a href="http://itatake.com/category/pebble-universe/"&gt;http://itatake.com/category/pebble-universe/&lt;/a&gt;&lt;br /&gt;
and&lt;br /&gt;
&lt;a href="http://www.hellothere.se/"&gt;http://www.hellothere.se/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4806308"&gt;&lt;img src="http://video.unity3d.com/4465687/4806308/0abd6f3a6ae6a112f5fe10cf173de098/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4806308</guid>
            <pubDate>Mon, 02 Apr 2012 17:00:10 GMT</pubDate>
            <media:title>Pebble Universe trailer</media:title>
            <itunes:summary>The Pebbles lived their life in peace before the Sootlump monsters came with terror and death.
Are your timing skills good enough to save the Pebbles?
Grab Pebble Universe on the App Store now -
http://itunes.apple.com/us/app/pebble-universe/id464653466
Co-developed by -
http://itatake.com/category/pebble-universe/
and
http://www.hellothere.se/</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>01:51</itunes:duration>
            <media:description type="html">&lt;p&gt;The Pebbles lived their life in peace before the Sootlump monsters came with terror and death.&lt;br /&gt;
Are your timing skills good enough to save the Pebbles?&lt;/p&gt;
&lt;p&gt;Grab Pebble Universe on the App Store now -&lt;br /&gt;
&lt;a href="http://itunes.apple.com/us/app/pebble-universe/id464653466"&gt;http://itunes.apple.com/us/app/pebble-universe/id464653466&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Co-developed by -&lt;br /&gt;
&lt;a href="http://itatake.com/category/pebble-universe/"&gt;http://itatake.com/category/pebble-universe/&lt;/a&gt;&lt;br /&gt;
and&lt;br /&gt;
&lt;a href="http://www.hellothere.se/"&gt;http://www.hellothere.se/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4806308"&gt;&lt;img src="http://video.unity3d.com/4465687/4806308/0abd6f3a6ae6a112f5fe10cf173de098/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=0abd6f3a6ae6a112f5fe10cf173de098&amp;source=podcast&amp;photo%5fid=4806308" width="685" height="386" type="text/html" medium="video" duration="111" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465687/4806308/0abd6f3a6ae6a112f5fe10cf173de098/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/4465687/4806308/0abd6f3a6ae6a112f5fe10cf173de098/standard"/>
            <enclosure url="http://video.unity3d.com/4465687/4806308/0abd6f3a6ae6a112f5fe10cf173de098/audio/site/pebble-universe-trailer-audio.mp3" type="audio/mp3" length="671942"/>
            <category>mobile</category>
            <category>physics</category>
            <category>universe</category>
        </item>
        <item>
            <title>LUUG 10 - Procedural Methods - Tom Betts (pt 1 of 4)</title>
            <link>http://video.unity3d.com/photo/4804658</link>
            <description>&lt;p&gt;Procedural / Generative / Modular - Grow Yourself a Game (Part 1 of 4)&lt;/p&gt;
&lt;p&gt;When programmer art sucks and real artists do everything with ten million polys, how can a lone coder get anything done! In this talk Tom will show how a procedural &amp; generative methods can help drive content production and game design in engines like Unity. Tom shows a number of his own projects and prototypes where modular and generative design have helped overcome the problems of content production.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer. He’s been a lecturer, designer, published musician, professional artist, warlock…. but right about now he is working on his Phd about the sublime in digital games and he’s also head coder at Big Robot where he has worked on a game for Channel4, his own puzzler Avseq and future releases, hunted/lodestone . Hes exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&amp;A and the Southbank Centre. He likes code, shambling music, drinking coffee, watching films where nothing much happens and is trying to grow a beard.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4804658"&gt;&lt;img src="http://video.unity3d.com/4465660/4804658/63f27cbb41aa6d1452978d17a8083533/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4804658</guid>
            <pubDate>Mon, 02 Apr 2012 10:54:25 GMT</pubDate>
            <media:title>LUUG 10 - Procedural Methods - Tom Betts (pt 1 of 4)</media:title>
            <itunes:summary>Procedural / Generative / Modular - Grow Yourself a Game (Part 1 of 4)
When programmer art sucks and real artists do everything with ten million polys, how can a lone coder get anything done! In this talk Tom will show how a procedural &amp; generative methods can help drive content production and game design in engines like Unity. Tom shows a number of his own projects and prototypes where modular and generative design have helped overcome the problems of content production.
Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer. He’s been a lecturer, designer, published musician, professional artist, warlock…. but right about now he is working on his Phd about the sublime in digital games and he’s also head coder at Big Robot where he has worked on a game for Channel4, his own puzzler Avseq and future releases, hunted/lodestone . Hes exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&amp;A and the Southbank Centre. He likes code, shambling music, drinking coffee, watching films where nothing much happens and is trying to grow a beard.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>14:55</itunes:duration>
            <media:description type="html">&lt;p&gt;Procedural / Generative / Modular - Grow Yourself a Game (Part 1 of 4)&lt;/p&gt;
&lt;p&gt;When programmer art sucks and real artists do everything with ten million polys, how can a lone coder get anything done! In this talk Tom will show how a procedural &amp; generative methods can help drive content production and game design in engines like Unity. Tom shows a number of his own projects and prototypes where modular and generative design have helped overcome the problems of content production.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer. He’s been a lecturer, designer, published musician, professional artist, warlock…. but right about now he is working on his Phd about the sublime in digital games and he’s also head coder at Big Robot where he has worked on a game for Channel4, his own puzzler Avseq and future releases, hunted/lodestone . Hes exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&amp;A and the Southbank Centre. He likes code, shambling music, drinking coffee, watching films where nothing much happens and is trying to grow a beard.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4804658"&gt;&lt;img src="http://video.unity3d.com/4465660/4804658/63f27cbb41aa6d1452978d17a8083533/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=63f27cbb41aa6d1452978d17a8083533&amp;source=podcast&amp;photo%5fid=4804658" width="685" height="386" type="text/html" medium="video" duration="895" isDefault="true" expression="full"/>
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            <category>betts</category>
            <category>coding</category>
            <category>development</category>
            <category>generative</category>
            <category>london</category>
            <category>luug</category>
            <category>modular</category>
            <category>nullpointer</category>
            <category>procedural</category>
            <category>tom</category>
            <category>unity</category>
            <category>usergroup</category>
        </item>
        <item>
            <title>LUUG 10 - Procedural Methods - Tom Betts (pt 2 of 4)</title>
            <link>http://video.unity3d.com/photo/4804312</link>
            <description>&lt;p&gt;Procedural / Generative / Modular - Grow Yourself a Game (Part 2 of 4)&lt;/p&gt;
&lt;p&gt;When programmer art sucks and real artists do everything with ten million polys, how can a lone coder get anything done! In this talk Tom will show how a procedural &amp; generative methods can help drive content production and game design in engines like Unity. Tom shows a number of his own projects and prototypes where modular and generative design have helped overcome the problems of content production.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer. He’s been a lecturer, designer, published musician, professional artist, warlock…. but right about now he is working on his Phd about the sublime in digital games and he’s also head coder at Big Robot where he has worked on a game for Channel4, his own puzzler Avseq and future releases, hunted/lodestone . Hes exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&amp;A and the Southbank Centre. He likes code, shambling music, drinking coffee, watching films where nothing much happens and is trying to grow a beard.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4804312"&gt;&lt;img src="http://video.unity3d.com/4465687/4804312/2db661a6948f81113b3ab2f3ee7932cd/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4804312</guid>
            <pubDate>Mon, 02 Apr 2012 10:54:14 GMT</pubDate>
            <media:title>LUUG 10 - Procedural Methods - Tom Betts (pt 2 of 4)</media:title>
            <itunes:summary>Procedural / Generative / Modular - Grow Yourself a Game (Part 2 of 4)
When programmer art sucks and real artists do everything with ten million polys, how can a lone coder get anything done! In this talk Tom will show how a procedural &amp; generative methods can help drive content production and game design in engines like Unity. Tom shows a number of his own projects and prototypes where modular and generative design have helped overcome the problems of content production.
Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer. He’s been a lecturer, designer, published musician, professional artist, warlock…. but right about now he is working on his Phd about the sublime in digital games and he’s also head coder at Big Robot where he has worked on a game for Channel4, his own puzzler Avseq and future releases, hunted/lodestone . Hes exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&amp;A and the Southbank Centre. He likes code, shambling music, drinking coffee, watching films where nothing much happens and is trying to grow a beard.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>16:43</itunes:duration>
            <media:description type="html">&lt;p&gt;Procedural / Generative / Modular - Grow Yourself a Game (Part 2 of 4)&lt;/p&gt;
&lt;p&gt;When programmer art sucks and real artists do everything with ten million polys, how can a lone coder get anything done! In this talk Tom will show how a procedural &amp; generative methods can help drive content production and game design in engines like Unity. Tom shows a number of his own projects and prototypes where modular and generative design have helped overcome the problems of content production.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer. He’s been a lecturer, designer, published musician, professional artist, warlock…. but right about now he is working on his Phd about the sublime in digital games and he’s also head coder at Big Robot where he has worked on a game for Channel4, his own puzzler Avseq and future releases, hunted/lodestone . Hes exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&amp;A and the Southbank Centre. He likes code, shambling music, drinking coffee, watching films where nothing much happens and is trying to grow a beard.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4804312"&gt;&lt;img src="http://video.unity3d.com/4465687/4804312/2db661a6948f81113b3ab2f3ee7932cd/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>betts</category>
            <category>coding</category>
            <category>development</category>
            <category>generative</category>
            <category>london</category>
            <category>luug</category>
            <category>modular</category>
            <category>nullpointer</category>
            <category>procedural</category>
            <category>tom</category>
            <category>unity</category>
            <category>usergroup</category>
        </item>
        <item>
            <title>LUUG 10 - Procedural Methods - Tom Betts (pt 3 of 4)</title>
            <link>http://video.unity3d.com/photo/4804372</link>
            <description>&lt;p&gt;Procedural / Generative / Modular - Grow Yourself a Game (Part 3 of 4)&lt;/p&gt;
&lt;p&gt;When programmer art sucks and real artists do everything with ten million polys, how can a lone coder get anything done! In this talk Tom will show how a procedural &amp; generative methods can help drive content production and game design in engines like Unity. Tom shows a number of his own projects and prototypes where modular and generative design have helped overcome the problems of content production.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer. He’s been a lecturer, designer, published musician, professional artist, warlock…. but right about now he is working on his Phd about the sublime in digital games and he’s also head coder at Big Robot where he has worked on a game for Channel4, his own puzzler Avseq and future releases, hunted/lodestone . Hes exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&amp;A and the Southbank Centre. He likes code, shambling music, drinking coffee, watching films where nothing much happens and is trying to grow a beard.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4804372"&gt;&lt;img src="http://video.unity3d.com/4465687/4804372/af9325307546112a8fad92da203ca010/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4804372</guid>
            <pubDate>Mon, 02 Apr 2012 10:54:00 GMT</pubDate>
            <media:title>LUUG 10 - Procedural Methods - Tom Betts (pt 3 of 4)</media:title>
            <itunes:summary>Procedural / Generative / Modular - Grow Yourself a Game (Part 3 of 4)
When programmer art sucks and real artists do everything with ten million polys, how can a lone coder get anything done! In this talk Tom will show how a procedural &amp; generative methods can help drive content production and game design in engines like Unity. Tom shows a number of his own projects and prototypes where modular and generative design have helped overcome the problems of content production.
Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer. He’s been a lecturer, designer, published musician, professional artist, warlock…. but right about now he is working on his Phd about the sublime in digital games and he’s also head coder at Big Robot where he has worked on a game for Channel4, his own puzzler Avseq and future releases, hunted/lodestone . Hes exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&amp;A and the Southbank Centre. He likes code, shambling music, drinking coffee, watching films where nothing much happens and is trying to grow a beard.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>15:16</itunes:duration>
            <media:description type="html">&lt;p&gt;Procedural / Generative / Modular - Grow Yourself a Game (Part 3 of 4)&lt;/p&gt;
&lt;p&gt;When programmer art sucks and real artists do everything with ten million polys, how can a lone coder get anything done! In this talk Tom will show how a procedural &amp; generative methods can help drive content production and game design in engines like Unity. Tom shows a number of his own projects and prototypes where modular and generative design have helped overcome the problems of content production.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer. He’s been a lecturer, designer, published musician, professional artist, warlock…. but right about now he is working on his Phd about the sublime in digital games and he’s also head coder at Big Robot where he has worked on a game for Channel4, his own puzzler Avseq and future releases, hunted/lodestone . Hes exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&amp;A and the Southbank Centre. He likes code, shambling music, drinking coffee, watching films where nothing much happens and is trying to grow a beard.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4804372"&gt;&lt;img src="http://video.unity3d.com/4465687/4804372/af9325307546112a8fad92da203ca010/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=af9325307546112a8fad92da203ca010&amp;source=podcast&amp;photo%5fid=4804372" width="685" height="386" type="text/html" medium="video" duration="916" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465687/4804372/af9325307546112a8fad92da203ca010/standard" width="315" height="150"/>
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            <category>betts</category>
            <category>coding</category>
            <category>development</category>
            <category>generative</category>
            <category>london</category>
            <category>luug</category>
            <category>modular</category>
            <category>nullpointer</category>
            <category>procedural</category>
            <category>tom</category>
            <category>unity</category>
            <category>usergroup</category>
        </item>
        <item>
            <title>LUUG 10 - Procedural Methods - Tom Betts (pt 4 of 4)</title>
            <link>http://video.unity3d.com/photo/4805807</link>
            <description>&lt;p&gt;Procedural / Generative / Modular - Grow Yourself a Game (Part 4 of 4)&lt;/p&gt;
&lt;p&gt;When programmer art sucks and real artists do everything with ten million polys, how can a lone coder get anything done! In this talk Tom will show how a procedural &amp; generative methods can help drive content production and game design in engines like Unity. Tom shows a number of his own projects and prototypes where modular and generative design have helped overcome the problems of content production.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer. He’s been a lecturer, designer, published musician, professional artist, warlock…. but right about now he is working on his Phd about the sublime in digital games and he’s also head coder at Big Robot where he has worked on a game for Channel4, his own puzzler Avseq and future releases, hunted/lodestone . Hes exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&amp;A and the Southbank Centre. He likes code, shambling music, drinking coffee, watching films where nothing much happens and is trying to grow a beard.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4805807"&gt;&lt;img src="http://video.unity3d.com/4465687/4805807/45cb51833b138ef5ec24ebecf7af1985/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4805807</guid>
            <pubDate>Mon, 02 Apr 2012 10:53:32 GMT</pubDate>
            <media:title>LUUG 10 - Procedural Methods - Tom Betts (pt 4 of 4)</media:title>
            <itunes:summary>Procedural / Generative / Modular - Grow Yourself a Game (Part 4 of 4)
When programmer art sucks and real artists do everything with ten million polys, how can a lone coder get anything done! In this talk Tom will show how a procedural &amp; generative methods can help drive content production and game design in engines like Unity. Tom shows a number of his own projects and prototypes where modular and generative design have helped overcome the problems of content production.
Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer. He’s been a lecturer, designer, published musician, professional artist, warlock…. but right about now he is working on his Phd about the sublime in digital games and he’s also head coder at Big Robot where he has worked on a game for Channel4, his own puzzler Avseq and future releases, hunted/lodestone . Hes exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&amp;A and the Southbank Centre. He likes code, shambling music, drinking coffee, watching films where nothing much happens and is trying to grow a beard.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>16:45</itunes:duration>
            <media:description type="html">&lt;p&gt;Procedural / Generative / Modular - Grow Yourself a Game (Part 4 of 4)&lt;/p&gt;
&lt;p&gt;When programmer art sucks and real artists do everything with ten million polys, how can a lone coder get anything done! In this talk Tom will show how a procedural &amp; generative methods can help drive content production and game design in engines like Unity. Tom shows a number of his own projects and prototypes where modular and generative design have helped overcome the problems of content production.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer. He’s been a lecturer, designer, published musician, professional artist, warlock…. but right about now he is working on his Phd about the sublime in digital games and he’s also head coder at Big Robot where he has worked on a game for Channel4, his own puzzler Avseq and future releases, hunted/lodestone . Hes exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&amp;A and the Southbank Centre. He likes code, shambling music, drinking coffee, watching films where nothing much happens and is trying to grow a beard.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4805807"&gt;&lt;img src="http://video.unity3d.com/4465687/4805807/45cb51833b138ef5ec24ebecf7af1985/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=45cb51833b138ef5ec24ebecf7af1985&amp;source=podcast&amp;photo%5fid=4805807" width="685" height="386" type="text/html" medium="video" duration="1005" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465687/4805807/45cb51833b138ef5ec24ebecf7af1985/standard" width="315" height="150"/>
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            <category>betts</category>
            <category>coding</category>
            <category>development</category>
            <category>generative</category>
            <category>london</category>
            <category>luug</category>
            <category>modular</category>
            <category>nullpointer</category>
            <category>procedural</category>
            <category>tom</category>
            <category>unity</category>
            <category>usergroup</category>
        </item>
        <item>
            <title>Pid - Evolution Waltz trailer</title>
            <link>http://video.unity3d.com/photo/4742573</link>
            <description>&lt;p&gt;pid - a game by Might and Delight is out for release in 2012. This trailer shows the evolution of the game from paper prototype to the beautiful end product.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://mightanddelight.com/"&gt;http://mightanddelight.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.pidgame.com/"&gt;http://www.pidgame.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4742573"&gt;&lt;img src="http://video.unity3d.com/4465659/4742573/d99069969da415384ac459d3ae3e1a81/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4742573</guid>
            <pubDate>Fri, 23 Mar 2012 16:22:06 GMT</pubDate>
            <media:title>Pid - Evolution Waltz trailer</media:title>
            <itunes:summary>pid - a game by Might and Delight is out for release in 2012. This trailer shows the evolution of the game from paper prototype to the beautiful end product.
http://mightanddelight.com/
http://www.pidgame.com/</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>00:59</itunes:duration>
            <media:description type="html">&lt;p&gt;pid - a game by Might and Delight is out for release in 2012. This trailer shows the evolution of the game from paper prototype to the beautiful end product.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://mightanddelight.com/"&gt;http://mightanddelight.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.pidgame.com/"&gt;http://www.pidgame.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4742573"&gt;&lt;img src="http://video.unity3d.com/4465659/4742573/d99069969da415384ac459d3ae3e1a81/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=d99069969da415384ac459d3ae3e1a81&amp;source=podcast&amp;photo%5fid=4742573" width="685" height="386" type="text/html" medium="video" duration="59" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465659/4742573/d99069969da415384ac459d3ae3e1a81/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/4465659/4742573/d99069969da415384ac459d3ae3e1a81/standard"/>
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            <category>console</category>
            <category>game</category>
            <category>pid</category>
            <category>platformer</category>
        </item>
        <item>
            <title>LUUG 9 - Porting to iOS talk (3 of 3) by Russ Morris</title>
            <link>http://video.unity3d.com/photo/4727719</link>
            <description>&lt;p&gt;London Unity Usergroup 9, Russ Morris talks about his experience with PLA studios, porting Springbreak Speedboat Hero SD to iOS from its original web incarnation. Part 3 of 3&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4727719"&gt;&lt;img src="http://video.unity3d.com/4465659/4727719/fa9e0b90f4b8a99a5d83a4c2d8470177/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4727719</guid>
            <pubDate>Wed, 21 Mar 2012 11:56:58 GMT</pubDate>
            <media:title>LUUG 9 - Porting to iOS talk (3 of 3) by Russ Morris</media:title>
            <itunes:summary>London Unity Usergroup 9, Russ Morris talks about his experience with PLA studios, porting Springbreak Speedboat Hero SD to iOS from its original web incarnation. Part 3 of 3</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>18:34</itunes:duration>
            <media:description type="html">&lt;p&gt;London Unity Usergroup 9, Russ Morris talks about his experience with PLA studios, porting Springbreak Speedboat Hero SD to iOS from its original web incarnation. Part 3 of 3&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4727719"&gt;&lt;img src="http://video.unity3d.com/4465659/4727719/fa9e0b90f4b8a99a5d83a4c2d8470177/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=fa9e0b90f4b8a99a5d83a4c2d8470177&amp;source=podcast&amp;photo%5fid=4727719" width="685" height="386" type="text/html" medium="video" duration="1114" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465659/4727719/fa9e0b90f4b8a99a5d83a4c2d8470177/standard" width="315" height="150"/>
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            <category>apple</category>
            <category>certificate</category>
            <category>development</category>
            <category>ios</category>
            <category>ipad</category>
            <category>ipad2</category>
            <category>iphone</category>
            <category>optimisation</category>
            <category>profile</category>
            <category>provisioning</category>
            <category>web</category>
        </item>
        <item>
            <title>Games2Gether &amp; Endless space trailer</title>
            <link>http://video.unity3d.com/photo/4726291</link>
            <description>&lt;p&gt;Endless Space is 4X strategy game set in space where players are challenged to guide one of eight civilizations towards galactic domination. Explore, expand, exploit hundreds of worlds and then exterminate the competition using unique customizable ships and fleets for each civilization. Research your way to the top of the deep technological food chain. Dominate trade and drown your enemies in a sea of gold. Smile profusely and make friends and then convince them to destroy their neighbors.&lt;/p&gt;
&lt;p&gt;The trailer also explains the development style being explored at developer Amplitude as the community can look over design ideas, vote on their implementation, and then test them out.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://endless-space.amplitude-studios.com/" target="_blank"&gt;&lt;a href="http://endless-space.amplitude-studios.com/"&gt;http://endless-space.amplitude-studios.com/&lt;/a&gt; &lt;/a&gt;&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.amplitude-studios.com/" target="_blank"&gt;&lt;a href="http://www.amplitude-studios.com/"&gt;http://www.amplitude-studios.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4726291"&gt;&lt;img src="http://video.unity3d.com/4465660/4726291/529dfab2ced2a30d2a245509566ac0cc/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4726291</guid>
            <pubDate>Wed, 21 Mar 2012 11:56:46 GMT</pubDate>
            <media:title>Games2Gether &amp; Endless space trailer</media:title>
            <itunes:summary>Endless Space is 4X strategy game set in space where players are challenged to guide one of eight civilizations towards galactic domination. Explore, expand, exploit hundreds of worlds and then exterminate the competition using unique customizable ships and fleets for each civilization. Research your way to the top of the deep technological food chain. Dominate trade and drown your enemies in a sea of gold. Smile profusely and make friends and then convince them to destroy their neighbors.
The trailer also explains the development style being explored at developer Amplitude as the community can look over design ideas, vote on their implementation, and then test them out.
http://endless-space.amplitude-studios.com/ 
http://www.amplitude-studios.com/</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>01:53</itunes:duration>
            <media:description type="html">&lt;p&gt;Endless Space is 4X strategy game set in space where players are challenged to guide one of eight civilizations towards galactic domination. Explore, expand, exploit hundreds of worlds and then exterminate the competition using unique customizable ships and fleets for each civilization. Research your way to the top of the deep technological food chain. Dominate trade and drown your enemies in a sea of gold. Smile profusely and make friends and then convince them to destroy their neighbors.&lt;/p&gt;
&lt;p&gt;The trailer also explains the development style being explored at developer Amplitude as the community can look over design ideas, vote on their implementation, and then test them out.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://endless-space.amplitude-studios.com/" target="_blank"&gt;&lt;a href="http://endless-space.amplitude-studios.com/"&gt;http://endless-space.amplitude-studios.com/&lt;/a&gt; &lt;/a&gt;&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.amplitude-studios.com/" target="_blank"&gt;&lt;a href="http://www.amplitude-studios.com/"&gt;http://www.amplitude-studios.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4726291"&gt;&lt;img src="http://video.unity3d.com/4465660/4726291/529dfab2ced2a30d2a245509566ac0cc/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=529dfab2ced2a30d2a245509566ac0cc&amp;source=podcast&amp;photo%5fid=4726291" width="685" height="386" type="text/html" medium="video" duration="113" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465660/4726291/529dfab2ced2a30d2a245509566ac0cc/standard" width="315" height="150"/>
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            <category>collaborate</category>
            <category>collaboration</category>
            <category>crowd</category>
            <category>development</category>
            <category>endless</category>
            <category>games2gether</category>
            <category>sourcing</category>
            <category>space</category>
        </item>
        <item>
            <title>LUUG 9 - Porting to iOS talk (2 of 3) by Russ Morris</title>
            <link>http://video.unity3d.com/photo/4727589</link>
            <description>&lt;p&gt;London Unity Usergroup 9, Russ Morris talks about his experience with PLA studios, porting Springbreak Speedboat Hero SD to iOS from its original web incarnation.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Part 2 of 3&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4727589"&gt;&lt;img src="http://video.unity3d.com/4465641/4727589/adb9c6d24da2c002c6b337999f839fa4/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4727589</guid>
            <pubDate>Wed, 21 Mar 2012 11:54:52 GMT</pubDate>
            <media:title>LUUG 9 - Porting to iOS talk (2 of 3) by Russ Morris</media:title>
            <itunes:summary>London Unity Usergroup 9, Russ Morris talks about his experience with PLA studios, porting Springbreak Speedboat Hero SD to iOS from its original web incarnation.
Part 2 of 3</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>16:45</itunes:duration>
            <media:description type="html">&lt;p&gt;London Unity Usergroup 9, Russ Morris talks about his experience with PLA studios, porting Springbreak Speedboat Hero SD to iOS from its original web incarnation.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Part 2 of 3&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4727589"&gt;&lt;img src="http://video.unity3d.com/4465641/4727589/adb9c6d24da2c002c6b337999f839fa4/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=adb9c6d24da2c002c6b337999f839fa4&amp;source=podcast&amp;photo%5fid=4727589" width="685" height="386" type="text/html" medium="video" duration="1005" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465641/4727589/adb9c6d24da2c002c6b337999f839fa4/standard" width="315" height="150"/>
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            <category>apple</category>
            <category>certificate</category>
            <category>development</category>
            <category>ios</category>
            <category>optimisation</category>
            <category>profile</category>
            <category>provisioning</category>
            <category>web</category>
        </item>
        <item>
            <title>LUUG 9 - Porting to iOS talk (1 of 3) by Russ Morris</title>
            <link>http://video.unity3d.com/photo/4727445</link>
            <description>&lt;p&gt;London Unity Usergroup 9, Russ Morris talks about his experience with PLA studios, porting Springbreak Speedboat Hero SD to iOS from its original web incarnation.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4727445"&gt;&lt;img src="http://video.unity3d.com/4465687/4727445/fa53ac5604d898fae097a54efc433f05/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4727445</guid>
            <pubDate>Wed, 21 Mar 2012 11:54:41 GMT</pubDate>
            <media:title>LUUG 9 - Porting to iOS talk (1 of 3) by Russ Morris</media:title>
            <itunes:summary>London Unity Usergroup 9, Russ Morris talks about his experience with PLA studios, porting Springbreak Speedboat Hero SD to iOS from its original web incarnation.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>18:59</itunes:duration>
            <media:description type="html">&lt;p&gt;London Unity Usergroup 9, Russ Morris talks about his experience with PLA studios, porting Springbreak Speedboat Hero SD to iOS from its original web incarnation.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4727445"&gt;&lt;img src="http://video.unity3d.com/4465687/4727445/fa53ac5604d898fae097a54efc433f05/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=fa53ac5604d898fae097a54efc433f05&amp;source=podcast&amp;photo%5fid=4727445" width="685" height="386" type="text/html" medium="video" duration="1139" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/4465687/4727445/fa53ac5604d898fae097a54efc433f05/standard" width="315" height="150"/>
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            <category>apple</category>
            <category>certificate</category>
            <category>development</category>
            <category>ios</category>
            <category>optimisation</category>
            <category>profile</category>
            <category>provisioning</category>
            <category>web</category>
        </item>
        <item>
            <title>LUUG 6 - Thomas was Alone</title>
            <link>http://video.unity3d.com/photo/3605775</link>
            <description>&lt;p&gt;Mike Bithell discusses how he learnt Unity to fully realise the potential of his Flash game 'Thomas Was Alone' at London Unity User Group 6.&lt;/p&gt;
&lt;p&gt;You can play a demo of the game here -&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.kongregate.com/games/mikebithell/thomas-was-alone" target="_blank"&gt;&lt;a href="http://www.kongregate.com/games/mikebithell/thomas-was-alone"&gt;http://www.kongregate.com/games/mikebithell/thomas-was-alone&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/3605775"&gt;&lt;img src="http://video.unity3d.com/1984082/3605775/05e7c28fbfefae6a61262eea83882998/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/3605775</guid>
            <pubDate>Thu, 15 Mar 2012 13:33:55 GMT</pubDate>
            <media:title>LUUG 6 - Thomas was Alone</media:title>
            <itunes:summary>Mike Bithell discusses how he learnt Unity to fully realise the potential of his Flash game 'Thomas Was Alone' at London Unity User Group 6.
You can play a demo of the game here -
http://www.kongregate.com/games/mikebithell/thomas-was-alone</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>37:24</itunes:duration>
            <media:description type="html">&lt;p&gt;Mike Bithell discusses how he learnt Unity to fully realise the potential of his Flash game 'Thomas Was Alone' at London Unity User Group 6.&lt;/p&gt;
&lt;p&gt;You can play a demo of the game here -&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://www.kongregate.com/games/mikebithell/thomas-was-alone" target="_blank"&gt;&lt;a href="http://www.kongregate.com/games/mikebithell/thomas-was-alone"&gt;http://www.kongregate.com/games/mikebithell/thomas-was-alone&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/3605775"&gt;&lt;img src="http://video.unity3d.com/1984082/3605775/05e7c28fbfefae6a61262eea83882998/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=05e7c28fbfefae6a61262eea83882998&amp;source=podcast&amp;photo%5fid=3605775" width="685" height="386" type="text/html" medium="video" duration="2244" isDefault="true" expression="full"/>
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            <category>2d</category>
            <category>alone</category>
            <category>bithell</category>
            <category>itween</category>
            <category>london</category>
            <category>luug</category>
            <category>meetup</category>
            <category>mike</category>
            <category>thomas</category>
            <category>unity</category>
            <category>usergroup</category>
            <category>was</category>
        </item>
        <item>
            <title>LUUG 5 - PLA - Super Springbreak Speedboat Hero SD</title>
            <link>http://video.unity3d.com/photo/3592950</link>
            <description>&lt;p&gt;PLA game studio present their pet project Super Springbreak Speedboat Hero SD, at London Unity Usergroup 5.&lt;/p&gt;
&lt;p&gt;Play the game NOW!&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://springbreakhero.com/" target="_blank"&gt;&lt;a href="http://springbreakhero.com/"&gt;http://springbreakhero.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/3592950"&gt;&lt;img src="http://video.unity3d.com/1984081/3592950/c176f918508f6adb11750d474c17ad13/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/3592950</guid>
            <pubDate>Thu, 15 Mar 2012 13:33:45 GMT</pubDate>
            <media:title>LUUG 5 - PLA - Super Springbreak Speedboat Hero SD</media:title>
            <itunes:summary>PLA game studio present their pet project Super Springbreak Speedboat Hero SD, at London Unity Usergroup 5.
Play the game NOW!
http://springbreakhero.com/</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>25:58</itunes:duration>
            <media:description type="html">&lt;p&gt;PLA game studio present their pet project Super Springbreak Speedboat Hero SD, at London Unity Usergroup 5.&lt;/p&gt;
&lt;p&gt;Play the game NOW!&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;&lt;a href="http://springbreakhero.com/" target="_blank"&gt;&lt;a href="http://springbreakhero.com/"&gt;http://springbreakhero.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/3592950"&gt;&lt;img src="http://video.unity3d.com/1984081/3592950/c176f918508f6adb11750d474c17ad13/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=c176f918508f6adb11750d474c17ad13&amp;source=podcast&amp;photo%5fid=3592950" width="685" height="386" type="text/html" medium="video" duration="1558" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/1984081/3592950/c176f918508f6adb11750d474c17ad13/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/1984081/3592950/c176f918508f6adb11750d474c17ad13/standard"/>
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            <category>community</category>
            <category>london</category>
            <category>luug</category>
            <category>meetup</category>
            <category>unity</category>
            <category>usergroup</category>
        </item>
        <item>
            <title>LUUG 6 - Open Mic 'Virtual Biology'</title>
            <link>http://video.unity3d.com/photo/3593226</link>
            <description>&lt;p&gt;At London Unity Usergroup 6, Benedetta Frida Baldi discusses her game project that helps teach the workings of the brain. The project, forming part of her PhD in neuroscience is her first in Unity.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/3593226"&gt;&lt;img src="http://video.unity3d.com/1984082/3593226/0364d843a2e663640d1923060cb3aba7/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/3593226</guid>
            <pubDate>Thu, 15 Mar 2012 13:33:37 GMT</pubDate>
            <media:title>LUUG 6 - Open Mic 'Virtual Biology'</media:title>
            <itunes:summary>At London Unity Usergroup 6, Benedetta Frida Baldi discusses her game project that helps teach the workings of the brain. The project, forming part of her PhD in neuroscience is her first in Unity.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>07:53</itunes:duration>
            <media:description type="html">&lt;p&gt;At London Unity Usergroup 6, Benedetta Frida Baldi discusses her game project that helps teach the workings of the brain. The project, forming part of her PhD in neuroscience is her first in Unity.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/3593226"&gt;&lt;img src="http://video.unity3d.com/1984082/3593226/0364d843a2e663640d1923060cb3aba7/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=0364d843a2e663640d1923060cb3aba7&amp;source=podcast&amp;photo%5fid=3593226" width="685" height="386" type="text/html" medium="video" duration="473" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/1984082/3593226/0364d843a2e663640d1923060cb3aba7/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/1984082/3593226/0364d843a2e663640d1923060cb3aba7/standard"/>
            <enclosure url="http://video.unity3d.com/1984082/3593226/0364d843a2e663640d1923060cb3aba7/audio/site/luug-6-open-mic-virtual-audio.mp3" type="audio/mp3" length="2842593"/>
            <category>Unity</category>
            <category>Usergroup</category>
            <category>community</category>
            <category>london</category>
            <category>luug</category>
            <category>meetup</category>
        </item>
        <item>
            <title>LUUG 4 - Open Mic - Quickfingers "AWOL" overview</title>
            <link>http://video.unity3d.com/photo/3113835</link>
            <description>&lt;p&gt;Developer Quickfingers gives an open mic overview of a game called AWOL that he made for recent Ludum Dare 'Escape' game jam.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/3113835"&gt;&lt;img src="http://video.unity3d.com/1984074/3113835/593920b1b51d4c443f43437d3cc4892d/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/3113835</guid>
            <pubDate>Thu, 15 Mar 2012 13:33:31 GMT</pubDate>
            <media:title>LUUG 4 - Open Mic - Quickfingers "AWOL" overview</media:title>
            <itunes:summary>Developer Quickfingers gives an open mic overview of a game called AWOL that he made for recent Ludum Dare 'Escape' game jam.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>06:26</itunes:duration>
            <media:description type="html">&lt;p&gt;Developer Quickfingers gives an open mic overview of a game called AWOL that he made for recent Ludum Dare 'Escape' game jam.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/3113835"&gt;&lt;img src="http://video.unity3d.com/1984074/3113835/593920b1b51d4c443f43437d3cc4892d/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=593920b1b51d4c443f43437d3cc4892d&amp;source=podcast&amp;photo%5fid=3113835" width="685" height="386" type="text/html" medium="video" duration="386" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/1984074/3113835/593920b1b51d4c443f43437d3cc4892d/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/1984074/3113835/593920b1b51d4c443f43437d3cc4892d/standard"/>
            <enclosure url="http://video.unity3d.com/1984074/3113835/593920b1b51d4c443f43437d3cc4892d/audio/site/luug-4-open-mic-audio.mp3" type="audio/mp3" length="2318456"/>
            <category>48</category>
            <category>dare</category>
            <category>game</category>
            <category>jam</category>
            <category>ludum</category>
            <category>quickfingers</category>
        </item>
        <item>
            <title>LUUG 4 - Richard Fine 'Large Games' pt. 2 of 2</title>
            <link>http://video.unity3d.com/photo/3112108</link>
            <description>&lt;p&gt;Richard Fine discusses his findings on making Large Game Worlds in Unity at London Unity Usergroup 4. He discusses good practices and various other insights.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/3112108"&gt;&lt;img src="http://video.unity3d.com/1984080/3112108/b1f2566913e8da2972fc81a0cd234e47/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/3112108</guid>
            <pubDate>Thu, 15 Mar 2012 13:33:21 GMT</pubDate>
            <media:title>LUUG 4 - Richard Fine 'Large Games' pt. 2 of 2</media:title>
            <itunes:summary>Richard Fine discusses his findings on making Large Game Worlds in Unity at London Unity Usergroup 4. He discusses good practices and various other insights.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>17:39</itunes:duration>
            <media:description type="html">&lt;p&gt;Richard Fine discusses his findings on making Large Game Worlds in Unity at London Unity Usergroup 4. He discusses good practices and various other insights.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/3112108"&gt;&lt;img src="http://video.unity3d.com/1984080/3112108/b1f2566913e8da2972fc81a0cd234e47/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=b1f2566913e8da2972fc81a0cd234e47&amp;source=podcast&amp;photo%5fid=3112108" width="685" height="386" type="text/html" medium="video" duration="1059" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/1984080/3112108/b1f2566913e8da2972fc81a0cd234e47/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/1984080/3112108/b1f2566913e8da2972fc81a0cd234e47/standard"/>
            <enclosure url="http://video.unity3d.com/1984080/3112108/b1f2566913e8da2972fc81a0cd234e47/audio/site/luug-4-richard-fine-large-audio.mp3" type="audio/mp3" length="6359240"/>
            <category>game</category>
            <category>large</category>
            <category>pro</category>
            <category>worlds</category>
        </item>
        <item>
            <title>LUUG 2 - Carlos Ulloa HelloFlower Presentation pt.2 of 2</title>
            <link>http://video.unity3d.com/photo/1911014</link>
            <description>&lt;p&gt;Carlos Ulloa of HelloEnjoy talks about his personal project, HelloFlower, an app for iOS that allows the user to design flowers. This talk was given at the second London Unity Usergroup meetup.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/1911014"&gt;&lt;img src="http://video.unity3d.com/1482493/1911014/4a274b9fd709a03d9b466a31c2a2dec3/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/1911014</guid>
            <pubDate>Thu, 15 Mar 2012 13:33:13 GMT</pubDate>
            <media:title>LUUG 2 - Carlos Ulloa HelloFlower Presentation pt.2 of 2</media:title>
            <itunes:summary>Carlos Ulloa of HelloEnjoy talks about his personal project, HelloFlower, an app for iOS that allows the user to design flowers. This talk was given at the second London Unity Usergroup meetup.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>24:06</itunes:duration>
            <media:description type="html">&lt;p&gt;Carlos Ulloa of HelloEnjoy talks about his personal project, HelloFlower, an app for iOS that allows the user to design flowers. This talk was given at the second London Unity Usergroup meetup.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/1911014"&gt;&lt;img src="http://video.unity3d.com/1482493/1911014/4a274b9fd709a03d9b466a31c2a2dec3/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=4a274b9fd709a03d9b466a31c2a2dec3&amp;source=podcast&amp;photo%5fid=1911014" width="685" height="386" type="text/html" medium="video" duration="1446" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/1482493/1911014/4a274b9fd709a03d9b466a31c2a2dec3/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/1482493/1911014/4a274b9fd709a03d9b466a31c2a2dec3/standard"/>
            <enclosure url="http://video.unity3d.com/1482493/1911014/4a274b9fd709a03d9b466a31c2a2dec3/audio/site/luug-2-carlos-ulloa-audio.mp3" type="audio/mp3" length="8680929"/>
            <category>app</category>
            <category>carlos</category>
            <category>development</category>
            <category>helloenjoy</category>
            <category>helloflower</category>
            <category>ipad</category>
            <category>ulloa</category>
        </item>
        <item>
            <title>LUUG 3 - Mike Renwick talks String AR</title>
            <link>http://video.unity3d.com/photo/2198385</link>
            <description>&lt;p&gt;Mike Renwick talks about his experiences working with the String Augmented Reality tool, recently launched for Unity developers.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/2198385"&gt;&lt;img src="http://video.unity3d.com/1984073/2198385/c09f2d2b8ad5ab8fa8fdd1bb99b60eb3/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/2198385</guid>
            <pubDate>Thu, 15 Mar 2012 13:33:04 GMT</pubDate>
            <media:title>LUUG 3 - Mike Renwick talks String AR</media:title>
            <itunes:summary>Mike Renwick talks about his experiences working with the String Augmented Reality tool, recently launched for Unity developers.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>26:46</itunes:duration>
            <media:description type="html">&lt;p&gt;Mike Renwick talks about his experiences working with the String Augmented Reality tool, recently launched for Unity developers.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/2198385"&gt;&lt;img src="http://video.unity3d.com/1984073/2198385/c09f2d2b8ad5ab8fa8fdd1bb99b60eb3/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=c09f2d2b8ad5ab8fa8fdd1bb99b60eb3&amp;source=podcast&amp;photo%5fid=2198385" width="685" height="386" type="text/html" medium="video" duration="1606" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/1984073/2198385/c09f2d2b8ad5ab8fa8fdd1bb99b60eb3/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/1984073/2198385/c09f2d2b8ad5ab8fa8fdd1bb99b60eb3/standard"/>
            <enclosure url="http://video.unity3d.com/1984073/2198385/c09f2d2b8ad5ab8fa8fdd1bb99b60eb3/audio/site/luug-3-mike-renwick-talks-audio.mp3" type="audio/mp3" length="9638961"/>
            <category>ar</category>
            <category>augmented</category>
            <category>reality</category>
            <category>string</category>
        </item>
        <item>
            <title>LUUG 3 - Preloaded 'Boccia' Development</title>
            <link>http://video.unity3d.com/photo/2197692</link>
            <description>&lt;p&gt;Jon from Preloaded talks London Unity Usergroup 3 about the developer of their game for uk tv Channel4. Boccia is a game of the official paralympic sport of the same name.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/2197692"&gt;&lt;img src="http://video.unity3d.com/1984082/2197692/e3fefeb4ef4d6ce5b687e4ed95e3a6e6/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/2197692</guid>
            <pubDate>Thu, 15 Mar 2012 13:32:58 GMT</pubDate>
            <media:title>LUUG 3 - Preloaded 'Boccia' Development</media:title>
            <itunes:summary>Jon from Preloaded talks London Unity Usergroup 3 about the developer of their game for uk tv Channel4. Boccia is a game of the official paralympic sport of the same name.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>19:19</itunes:duration>
            <media:description type="html">&lt;p&gt;Jon from Preloaded talks London Unity Usergroup 3 about the developer of their game for uk tv Channel4. Boccia is a game of the official paralympic sport of the same name.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/2197692"&gt;&lt;img src="http://video.unity3d.com/1984082/2197692/e3fefeb4ef4d6ce5b687e4ed95e3a6e6/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=e3fefeb4ef4d6ce5b687e4ed95e3a6e6&amp;source=podcast&amp;photo%5fid=2197692" width="685" height="386" type="text/html" medium="video" duration="1159" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/1984082/2197692/e3fefeb4ef4d6ce5b687e4ed95e3a6e6/standard" width="315" height="150"/>
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            <category>boccia</category>
            <category>preloaded</category>
            <category>sport</category>
            <category>web</category>
        </item>
        <item>
            <title>Unity Academia Games in Education talk</title>
            <link>http://video.unity3d.com/photo/2206396</link>
            <description>&lt;p&gt;A talk taken from event at Birmingham NTi event hosted by Academia.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/2206396"&gt;&lt;img src="http://video.unity3d.com/1984076/2206396/a5b1256b0cee96fa3a414449e9fbb3b8/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/2206396</guid>
            <pubDate>Thu, 15 Mar 2012 13:32:52 GMT</pubDate>
            <media:title>Unity Academia Games in Education talk</media:title>
            <itunes:summary>A talk taken from event at Birmingham NTi event hosted by Academia.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>27:14</itunes:duration>
            <media:description type="html">&lt;p&gt;A talk taken from event at Birmingham NTi event hosted by Academia.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/2206396"&gt;&lt;img src="http://video.unity3d.com/1984076/2206396/a5b1256b0cee96fa3a414449e9fbb3b8/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=a5b1256b0cee96fa3a414449e9fbb3b8&amp;source=podcast&amp;photo%5fid=2206396" width="685" height="386" type="text/html" medium="video" duration="1634" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/1984076/2206396/a5b1256b0cee96fa3a414449e9fbb3b8/standard" width="315" height="150"/>
            <itunes:image href="http://video.unity3d.com/1984076/2206396/a5b1256b0cee96fa3a414449e9fbb3b8/standard"/>
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        </item>
        <item>
            <title>LUUG 2 - Carlos Ulloa HelloFlower Presentation pt.1 of 2</title>
            <link>http://video.unity3d.com/photo/1900259</link>
            <description>&lt;p&gt;Carlos Ulloa of HelloEnjoy talks about his personal project, HelloFlower, an app for iOS that allows the user to design flowers. This talk was given at the second London Unity Usergroup meetup.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/1900259"&gt;&lt;img src="http://video.unity3d.com/1482493/1900259/5dacbea75a8e2542627ad0bbd48ea2a2/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/1900259</guid>
            <pubDate>Thu, 15 Mar 2012 13:32:47 GMT</pubDate>
            <media:title>LUUG 2 - Carlos Ulloa HelloFlower Presentation pt.1 of 2</media:title>
            <itunes:summary>Carlos Ulloa of HelloEnjoy talks about his personal project, HelloFlower, an app for iOS that allows the user to design flowers. This talk was given at the second London Unity Usergroup meetup.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>20:42</itunes:duration>
            <media:description type="html">&lt;p&gt;Carlos Ulloa of HelloEnjoy talks about his personal project, HelloFlower, an app for iOS that allows the user to design flowers. This talk was given at the second London Unity Usergroup meetup.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/1900259"&gt;&lt;img src="http://video.unity3d.com/1482493/1900259/5dacbea75a8e2542627ad0bbd48ea2a2/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=5dacbea75a8e2542627ad0bbd48ea2a2&amp;source=podcast&amp;photo%5fid=1900259" width="685" height="386" type="text/html" medium="video" duration="1242" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/1482493/1900259/5dacbea75a8e2542627ad0bbd48ea2a2/standard" width="315" height="150"/>
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            <category>app</category>
            <category>carlos</category>
            <category>development</category>
            <category>helloenjoy</category>
            <category>helloflower</category>
            <category>ipad</category>
            <category>ulloa</category>
        </item>
        <item>
            <title>LUUG 1 - Quickfingers Presentation pt.3 of 3</title>
            <link>http://video.unity3d.com/photo/1728386</link>
            <description>&lt;p&gt;At the first London Unity User Group (LUUG), Independent Unity developer Quickfingers talks about his experience of developing games independently and shows of his current project 'Boom Bugs' and how he has built parts of it in Unity.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Event date : 15th April 2011&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/1728386"&gt;&lt;img src="http://video.unity3d.com/1482491/1728386/622fd81f4ebec3cb93d4fb6ea4c827da/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/1728386</guid>
            <pubDate>Thu, 15 Mar 2012 13:32:43 GMT</pubDate>
            <media:title>LUUG 1 - Quickfingers Presentation pt.3 of 3</media:title>
            <itunes:summary>At the first London Unity User Group (LUUG), Independent Unity developer Quickfingers talks about his experience of developing games independently and shows of his current project 'Boom Bugs' and how he has built parts of it in Unity.
Event date : 15th April 2011</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>14:39</itunes:duration>
            <media:description type="html">&lt;p&gt;At the first London Unity User Group (LUUG), Independent Unity developer Quickfingers talks about his experience of developing games independently and shows of his current project 'Boom Bugs' and how he has built parts of it in Unity.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Event date : 15th April 2011&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/1728386"&gt;&lt;img src="http://video.unity3d.com/1482491/1728386/622fd81f4ebec3cb93d4fb6ea4c827da/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=622fd81f4ebec3cb93d4fb6ea4c827da&amp;source=podcast&amp;photo%5fid=1728386" width="685" height="386" type="text/html" medium="video" duration="879" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/1482491/1728386/622fd81f4ebec3cb93d4fb6ea4c827da/standard" width="315" height="150"/>
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            <category>2D</category>
            <category>android</category>
            <category>code</category>
            <category>development</category>
            <category>editor scripting</category>
            <category>iOS</category>
            <category>indie</category>
            <category>mobile</category>
        </item>
        <item>
            <title>LUUG 1 - Quickfingers Presentation pt.2 of 3</title>
            <link>http://video.unity3d.com/photo/1728338</link>
            <description>&lt;p&gt;At the first London Unity User Group (LUUG), Independent Unity developer Quickfingers talks about his experience of developing games independently and shows of his current project 'Boom Bugs' and how he has built parts of it in Unity.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Event date : 15th April 2011&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/1728338"&gt;&lt;img src="http://video.unity3d.com/1482493/1728338/6c67084f278ec5efdee6b3305233571c/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/1728338</guid>
            <pubDate>Thu, 15 Mar 2012 13:32:38 GMT</pubDate>
            <media:title>LUUG 1 - Quickfingers Presentation pt.2 of 3</media:title>
            <itunes:summary>At the first London Unity User Group (LUUG), Independent Unity developer Quickfingers talks about his experience of developing games independently and shows of his current project 'Boom Bugs' and how he has built parts of it in Unity.
Event date : 15th April 2011</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>11:49</itunes:duration>
            <media:description type="html">&lt;p&gt;At the first London Unity User Group (LUUG), Independent Unity developer Quickfingers talks about his experience of developing games independently and shows of his current project 'Boom Bugs' and how he has built parts of it in Unity.&lt;/p&gt;
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            <media:content url="http://video.unity3d.com/v.ihtml?token=6c67084f278ec5efdee6b3305233571c&amp;source=podcast&amp;photo%5fid=1728338" width="685" height="386" type="text/html" medium="video" duration="709" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/1482493/1728338/6c67084f278ec5efdee6b3305233571c/standard" width="315" height="150"/>
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            <category>2D</category>
            <category>android</category>
            <category>code</category>
            <category>development</category>
            <category>editor scripting</category>
            <category>iOS</category>
            <category>indie</category>
            <category>mobile</category>
        </item>
        <item>
            <title>LUUG 1 - Quickfingers Presentation pt.1 of 3</title>
            <link>http://video.unity3d.com/photo/1728385</link>
            <description>&lt;p&gt;At the first London Unity User Group (LUUG), Independent Unity developer Quickfingers talks about his experience of developing games independently and shows of his current project 'Boom Bugs' and how he has built parts of it in Unity.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Event date : 15th April 2011&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/1728385"&gt;&lt;img src="http://video.unity3d.com/1482494/1728385/a592a97d1dfb88eb430380a828e81bd5/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/1728385</guid>
            <pubDate>Thu, 15 Mar 2012 13:32:32 GMT</pubDate>
            <media:title>LUUG 1 - Quickfingers Presentation pt.1 of 3</media:title>
            <itunes:summary>At the first London Unity User Group (LUUG), Independent Unity developer Quickfingers talks about his experience of developing games independently and shows of his current project 'Boom Bugs' and how he has built parts of it in Unity.
Event date : 15th April 2011</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>11:29</itunes:duration>
            <media:description type="html">&lt;p&gt;At the first London Unity User Group (LUUG), Independent Unity developer Quickfingers talks about his experience of developing games independently and shows of his current project 'Boom Bugs' and how he has built parts of it in Unity.&lt;/p&gt;
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            <media:content url="http://video.unity3d.com/v.ihtml?token=a592a97d1dfb88eb430380a828e81bd5&amp;source=podcast&amp;photo%5fid=1728385" width="685" height="386" type="text/html" medium="video" duration="689" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/1482494/1728385/a592a97d1dfb88eb430380a828e81bd5/standard" width="315" height="150"/>
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            <category>2D</category>
            <category>android</category>
            <category>code</category>
            <category>development</category>
            <category>editor scripting</category>
            <category>iOS</category>
            <category>indie</category>
            <category>mobile</category>
        </item>
        <item>
            <title>LUUG 7 : Iestyn Lloyd</title>
            <link>http://video.unity3d.com/photo/4036802</link>
            <description>&lt;p&gt;At the 7th London Unity User Group, Iestyn Lloyd, Creative Technologist, talks about all of his work with Unity and why he switched from Flash after 10 years.&lt;/p&gt;
&lt;p&gt;He shows interesting projects for large brands and also personal projects involving gyroscopes and augmented reality.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Follow Iestyn &lt;a href="http://twitter.com/yezzer" target="_blank"&gt;@yezzer&lt;/a&gt; on twitter&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4036802"&gt;&lt;img src="http://video.unity3d.com/1984074/4036802/a615444435cc28b46ac21026a8ca4823/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4036802</guid>
            <pubDate>Thu, 15 Mar 2012 13:32:27 GMT</pubDate>
            <media:title>LUUG 7 : Iestyn Lloyd</media:title>
            <itunes:summary>At the 7th London Unity User Group, Iestyn Lloyd, Creative Technologist, talks about all of his work with Unity and why he switched from Flash after 10 years.
He shows interesting projects for large brands and also personal projects involving gyroscopes and augmented reality.
Follow Iestyn @yezzer on twitter</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>48:03</itunes:duration>
            <media:description type="html">&lt;p&gt;At the 7th London Unity User Group, Iestyn Lloyd, Creative Technologist, talks about all of his work with Unity and why he switched from Flash after 10 years.&lt;/p&gt;
&lt;p&gt;He shows interesting projects for large brands and also personal projects involving gyroscopes and augmented reality.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Follow Iestyn &lt;a href="http://twitter.com/yezzer" target="_blank"&gt;@yezzer&lt;/a&gt; on twitter&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4036802"&gt;&lt;img src="http://video.unity3d.com/1984074/4036802/a615444435cc28b46ac21026a8ca4823/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=a615444435cc28b46ac21026a8ca4823&amp;source=podcast&amp;photo%5fid=4036802" width="685" height="386" type="text/html" medium="video" duration="2883" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.unity3d.com/1984074/4036802/a615444435cc28b46ac21026a8ca4823/standard" width="315" height="150"/>
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            <category>AR</category>
            <category>creative</category>
            <category>flash</category>
            <category>gyroscope</category>
        </item>
        <item>
            <title>LUUG 8 - FIAF Cat Burton</title>
            <link>http://video.unity3d.com/photo/4690311</link>
            <description>&lt;p&gt;London Unity Usergroup 8 - Cat Burton talks about her experience of entering Unity's Flash in a Flash contest.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4690311"&gt;&lt;img src="http://video.unity3d.com/4465686/4690311/ff8ccb6f3ffb6f3bdf343b06a19433d2/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4690311</guid>
            <pubDate>Thu, 15 Mar 2012 13:32:26 GMT</pubDate>
            <media:title>LUUG 8 - FIAF Cat Burton</media:title>
            <itunes:summary>London Unity Usergroup 8 - Cat Burton talks about her experience of entering Unity's Flash in a Flash contest.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>14:05</itunes:duration>
            <media:description type="html">&lt;p&gt;London Unity Usergroup 8 - Cat Burton talks about her experience of entering Unity's Flash in a Flash contest.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4690311"&gt;&lt;img src="http://video.unity3d.com/4465686/4690311/ff8ccb6f3ffb6f3bdf343b06a19433d2/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=ff8ccb6f3ffb6f3bdf343b06a19433d2&amp;source=podcast&amp;photo%5fid=4690311" width="685" height="386" type="text/html" medium="video" duration="845" isDefault="true" expression="full"/>
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            <category>a</category>
            <category>contest</category>
            <category>entry</category>
            <category>flash</category>
            <category>in</category>
            <category>london</category>
            <category>luug</category>
            <category>mortem</category>
            <category>post</category>
            <category>unity</category>
            <category>usergroup</category>
        </item>
        <item>
            <title>LUUG 8 - FIAF Mike Renwick</title>
            <link>http://video.unity3d.com/photo/4690424</link>
            <description>&lt;p&gt;London Unity Usergroup 8 - Mike Renwick discusses his entry into the Unity Flash in a Flash contest.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Mike on twitter - &lt;a href="http://www.twitter.com/runonthespot" target="_blank"&gt;@runonthespot&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4690424"&gt;&lt;img src="http://video.unity3d.com/4465685/4690424/1a038801e8b03913af38b8805b643c99/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4690424</guid>
            <pubDate>Thu, 15 Mar 2012 13:32:20 GMT</pubDate>
            <media:title>LUUG 8 - FIAF Mike Renwick</media:title>
            <itunes:summary>London Unity Usergroup 8 - Mike Renwick discusses his entry into the Unity Flash in a Flash contest.
Mike on twitter - @runonthespot</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>16:47</itunes:duration>
            <media:description type="html">&lt;p&gt;London Unity Usergroup 8 - Mike Renwick discusses his entry into the Unity Flash in a Flash contest.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;Mike on twitter - &lt;a href="http://www.twitter.com/runonthespot" target="_blank"&gt;@runonthespot&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4690424"&gt;&lt;img src="http://video.unity3d.com/4465685/4690424/1a038801e8b03913af38b8805b643c99/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="http://video.unity3d.com/v.ihtml?token=1a038801e8b03913af38b8805b643c99&amp;source=podcast&amp;photo%5fid=4690424" width="685" height="386" type="text/html" medium="video" duration="1007" isDefault="true" expression="full"/>
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            <category>a</category>
            <category>competition</category>
            <category>contest</category>
            <category>flash</category>
            <category>in</category>
            <category>mike</category>
            <category>renwick</category>
            <category>runonthespot</category>
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        <item>
            <title>LUUG 8 - FIAF Quickfingers </title>
            <link>http://video.unity3d.com/photo/4690541</link>
            <description>&lt;p&gt;London Unity Usergroup 8 - Tom Jackson, aka Quickfingers talks about his entry into the Flash in a Flash Unity contest.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4690541"&gt;&lt;img src="http://video.unity3d.com/4465659/4690541/697c57461a61b3bbb7f6c78be030ea0d/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4690541</guid>
            <pubDate>Thu, 15 Mar 2012 13:32:14 GMT</pubDate>
            <media:title>LUUG 8 - FIAF Quickfingers </media:title>
            <itunes:summary>London Unity Usergroup 8 - Tom Jackson, aka Quickfingers talks about his entry into the Flash in a Flash Unity contest.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>11:21</itunes:duration>
            <media:description type="html">&lt;p&gt;London Unity Usergroup 8 - Tom Jackson, aka Quickfingers talks about his entry into the Flash in a Flash Unity contest.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4690541"&gt;&lt;img src="http://video.unity3d.com/4465659/4690541/697c57461a61b3bbb7f6c78be030ea0d/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>LUUG 8 - Hot Wheels Post Mortem (1 of 2)</title>
            <link>http://video.unity3d.com/photo/4691309</link>
            <description>&lt;p&gt;London Unity Usergroup 8, Jasper Stocker talks about his Unity project for toy brand Hot Wheels.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4691309"&gt;&lt;img src="http://video.unity3d.com/4465687/4691309/66022a7ff68e45afb2245f3e10c3ab6b/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/4691309</guid>
            <pubDate>Thu, 15 Mar 2012 13:32:06 GMT</pubDate>
            <media:title>LUUG 8 - Hot Wheels Post Mortem (1 of 2)</media:title>
            <itunes:summary>London Unity Usergroup 8, Jasper Stocker talks about his Unity project for toy brand Hot Wheels.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
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            <media:description type="html">&lt;p&gt;London Unity Usergroup 8, Jasper Stocker talks about his Unity project for toy brand Hot Wheels.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4691309"&gt;&lt;img src="http://video.unity3d.com/4465687/4691309/66022a7ff68e45afb2245f3e10c3ab6b/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>LUUG 8 - Hot Wheels Post Mortem (2 of 2)</title>
            <link>http://video.unity3d.com/photo/4691409</link>
            <description>&lt;p&gt;London Unity Usergroup 8, Jasper Stocker talks about his Unity project for toy brand Hot Wheels.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4691409"&gt;&lt;img src="http://video.unity3d.com/4465687/4691409/607cdb1129c6998c30d132eb973781ab/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Thu, 15 Mar 2012 13:32:02 GMT</pubDate>
            <media:title>LUUG 8 - Hot Wheels Post Mortem (2 of 2)</media:title>
            <itunes:summary>London Unity Usergroup 8, Jasper Stocker talks about his Unity project for toy brand Hot Wheels.</itunes:summary>
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            <itunes:duration>16:14</itunes:duration>
            <media:description type="html">&lt;p&gt;London Unity Usergroup 8, Jasper Stocker talks about his Unity project for toy brand Hot Wheels.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/4691409"&gt;&lt;img src="http://video.unity3d.com/4465687/4691409/607cdb1129c6998c30d132eb973781ab/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>Unite11 Keynote (Part 1)</title>
            <link>http://video.unity3d.com/photo/3411036</link>
            <description>&lt;p&gt;Unity's three founders, Davíd Helgason, Nicholas Francis, and Joachim Ante, take the stage at Unite 11 to deliver a keynote exploring the present and future of Unity's expanding role within the games industry and to showcase upcoming technology to be included in Unity 3.5 and beyond.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/3411036"&gt;&lt;img src="http://video.unity3d.com/1984077/3411036/4db0dd4b180a1d5a619579e629112bdc/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <media:title>Unite11 Keynote (Part 1)</media:title>
            <itunes:summary>Unity's three founders, Davíd Helgason, Nicholas Francis, and Joachim Ante, take the stage at Unite 11 to deliver a keynote exploring the present and future of Unity's expanding role within the games industry and to showcase upcoming technology to be included in Unity 3.5 and beyond.</itunes:summary>
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            <itunes:duration>1:11:00</itunes:duration>
            <media:description type="html">&lt;p&gt;Unity's three founders, Davíd Helgason, Nicholas Francis, and Joachim Ante, take the stage at Unite 11 to deliver a keynote exploring the present and future of Unity's expanding role within the games industry and to showcase upcoming technology to be included in Unity 3.5 and beyond.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/3411036"&gt;&lt;img src="http://video.unity3d.com/1984077/3411036/4db0dd4b180a1d5a619579e629112bdc/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>Unite11: Keynote (Part 2)</title>
            <link>http://video.unity3d.com/photo/3410278</link>
            <description>&lt;p&gt;David Brevik, the President and COO of Gazillion Entertainment and Co-Creator and Lead Programmer of Diablo and Diablo II, joins the Unity founders on stage to deliver a guest keynote entitled "To Hell and Back Again: How the Video Game Industry Has Changed Since Diablo."&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/3410278"&gt;&lt;img src="http://video.unity3d.com/1984078/3410278/455a007602f5d1404a030d1ec714b6e8/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Thu, 15 Mar 2012 13:29:41 GMT</pubDate>
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            <itunes:summary>David Brevik, the President and COO of Gazillion Entertainment and Co-Creator and Lead Programmer of Diablo and Diablo II, joins the Unity founders on stage to deliver a guest keynote entitled "To Hell and Back Again: How the Video Game Industry Has Changed Since Diablo."</itunes:summary>
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            <itunes:duration>29:40</itunes:duration>
            <media:description type="html">&lt;p&gt;David Brevik, the President and COO of Gazillion Entertainment and Co-Creator and Lead Programmer of Diablo and Diablo II, joins the Unity founders on stage to deliver a guest keynote entitled "To Hell and Back Again: How the Video Game Industry Has Changed Since Diablo."&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/3410278"&gt;&lt;img src="http://video.unity3d.com/1984078/3410278/455a007602f5d1404a030d1ec714b6e8/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>Unite 10 Keynote (Part 1)</title>
            <link>http://video.unity3d.com/photo/933391</link>
            <description>&lt;p&gt;Unity CEO and co-founder, David Helgason, kicks off Unite 10 in Montreal and Keli Hlöðversson introduces the new Asset Store in Unity 3.1.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/933391"&gt;&lt;img src="http://video.unity3d.com/889267/933391/1c969d2eae3887734edfd99c3a5ae783/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.unity3d.com/photo/933391</guid>
            <pubDate>Thu, 15 Mar 2012 13:28:39 GMT</pubDate>
            <media:title>Unite 10 Keynote (Part 1)</media:title>
            <itunes:summary>Unity CEO and co-founder, David Helgason, kicks off Unite 10 in Montreal and Keli Hlöðversson introduces the new Asset Store in Unity 3.1.</itunes:summary>
            <itunes:author>Unity Videos</itunes:author>
            <itunes:duration>25:05</itunes:duration>
            <media:description type="html">&lt;p&gt;Unity CEO and co-founder, David Helgason, kicks off Unite 10 in Montreal and Keli Hlöðversson introduces the new Asset Store in Unity 3.1.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/933391"&gt;&lt;img src="http://video.unity3d.com/889267/933391/1c969d2eae3887734edfd99c3a5ae783/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>Unite 10 Keynote (Part 2)</title>
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            <description>&lt;p&gt;Brett Seyler introduces Union; Jesse Schell delivers the Keynote.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/944296"&gt;&lt;img src="http://video.unity3d.com/889267/944296/b075ccc2a0959b5439fa1b196a08a94e/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Thu, 15 Mar 2012 13:28:30 GMT</pubDate>
            <media:title>Unite 10 Keynote (Part 2)</media:title>
            <itunes:summary>Brett Seyler introduces Union; Jesse Schell delivers the Keynote.</itunes:summary>
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            <media:description type="html">&lt;p&gt;Brett Seyler introduces Union; Jesse Schell delivers the Keynote.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/944296"&gt;&lt;img src="http://video.unity3d.com/889267/944296/b075ccc2a0959b5439fa1b196a08a94e/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <description>&lt;p&gt;Unity presents a unified development environment, where artists and programmers are working in the same environment. Learn how can programmers empower artists and designers to become more autonomous. This sessions includes a presentation on asset pipeline scripting, to automate many technical tasks for artists, as well as an entity/trigger system to free designers from the requirement of code-level programming.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.unity3d.com/photo/946447"&gt;&lt;img src="http://video.unity3d.com/889266/946447/6eacec3a1f9b6d1c2a50765e15e4f484/standard" width="315" height="150"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <itunes:duration>1:12:00</itunes:duration>
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