Senior Developer Renaldas Zioma talks about some of the possibilities available to users as a result of DirectX11 support on its way in Unity 4.
Still, where's the demos? Unity 4 should be capable of what Epic and Squeenix showed at E3, but I haven't seen anyone do anything even close to that yet.
looks nice, but i'd rather see some improvements for openGL or something new that'll work in both mac and windows (and now linux) environments.. focussing on just developing dx11 stuff is nice but having an unbiassed view between operating systems is good (seeing as though macs are getting more and more popular these days).
Are there going to be learning resources for this functionality? Looks awesome, but if there are no learning paths it probably won't get as much use as it should...