Unite 11: Jagged Alliance Online Engineering for Large Web Player Game

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Unite 11: Jagged Alliance Online Engineering for Large Web Player Game
Uploaded October 26, 2011

Hear about the techniques Cliffhanger Productions used to develop Jagged Alliance Online, a large, turn-based, tactical browser game. With the requirement to manage a large codebase, many thousand assets and over a hundred unique missions, the team faced enormous technical challenges to create an efficient and stable workflow and deployment process.

This session will cover strategies that help to:

  • Organize large amounts of code and content
  • Ease development using automated processes such as continuous integration together with automated builds and implement them with Unity
  • Optimize graphic performance to create a fantastic-looking browser game that also performs well on low-end hardware

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